Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 17280048169799568673 0 haunter the Magician (level 1, -6/15 HPs) Began as a Djinni Enchanter on Mar 23, 2026. Mangled by a river rat (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:37 (24 turns). haunter the Magician (Djinni Enchanter) Turns: 24, Time: 00:00:38 Health: -6/15 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +1 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions i - 2 potions of invisibility b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 0.8 Short Blades + Level 2.2 Dodging + Level 2.5 Stealth + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Forgecraft + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 9% 2 b - Confusing Touch Hex 11% N/A 17% 3 c - Tukima's Dance Hex 11% N/A 17% 3 d - Gloom Hex/Necr 22% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the rat. You kill the rat! Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Okay, then. You hit the river rat. The river rat is lightly wounded. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat barely misses you. You hit the river rat. The river rat is moderately wounded. The river rat bites you. You hit the river rat but do no damage. The river rat is moderately wounded. The river rat barely misses you. You hit the river rat. The river rat is severely wounded. The river rat completely misses you. You hit the river rat but do no damage. The river rat is severely wounded. The river rat bites you but does no damage. You hit the river rat but do no damage. The river rat is severely wounded. The river rat barely misses you. You hit the river rat. The river rat is almost dead. The river rat bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: a) +1 dagger Press: ? - help, Dir - move target Aim: a river rat (almost dead, 60% to hit) You hit the river rat but do no damage. The river rat is almost dead. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #<..@#.....# #PP..r.?...+ #PPPP#.....# ############ You could see a river rat. Vanquished Creatures A rat (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Enchanter began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Gloom. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 11 Armour: Robe || 6 Dodge: Dodged || 4