haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Giug {+Blink MP-9 Dex+3 Stlth+} [serpent talisman] +Blink: It lets you blink. MP-9: It affects your magic capacity (-9). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword (59, 36, D) a +4 falchion of holy wrath (unseen) (59, 37, D) a potion of might (60, 36, D) 4 scrolls of enchant weapon (60, 37, D) the +5 leather armour of Poor Excuses {Bane rC+ Will+ Str+4} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (61, 0, D) a +2 ring mail of willpower (unseen) (61, 3, D) a +0 war axe (61, 4, D) a +0 flail (61, 8, D) a +2 hand axe of venom (unseen) (61, 11, D) an iguana corpse (skeletalised by now) (61, 16, D) a +0 hand axe of freezing (unseen) (61, 26, D) a +1 kite shield of corrosion resistance (unseen) (61, 36, D) the scarab talisman "Uvvoagh" {rF+ Will++} [scarab talisman] rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (61, 37, D) a +2 morningstar of flaming (unseen) (61, 40, D) a +0 dagger a +0 robe a human corpse (62, 0, D) the ring "Roxkipin" {rPois rC- MP+7 Str+4 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (62, 11, D) a yak corpse (skeletalised by now) (62, 17, D) a +1 long sword of holy wrath (62, 26, D) a staff of air (unseen) (62, 27, D) a +1 spear of freezing (unseen) (62, 36, D) a parchment of Summon Horrible Things (62, 37, D) a parchment of Lehudib's Crystal Spear (63, 0, D) the fire staff of Brutal Revenge {rF+ rCorr Str+4 Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (unseen) (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) the +9 arbalest "Sanonorph" {freeze, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 17, D) a +1 longbow of flaming (unseen) (63, 26, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (63, 27, D) a +6 ring of dexterity (63, 36, D) a parchment of Gell's Gavotte (63, 37, D) an amulet of guardian spirit (64, 16, D) a staff of earth (unseen) (64, 17, D) a +1 robe of positive energy (unseen) (64, 20, D) a sky beast corpse (64, 21, D) a sky beast corpse (64, 22, D) a wind drake corpse (64, 26, D) a staff of alchemy (still there?) a culicivora corpse (still there?) (64, 27, D) a +5 short sword of speed (unseen) (64, 30, D) a scorpion corpse (64, 31, D) a scorpion corpse (65, 26, D) a +2 ring mail of fire resistance a culicivora corpse (66, 25, D) a culicivora corpse (66, 26, D) a tarantella corpse (67, 0, D) a blade talisman (67, 27, D) a jumping spider corpse (68, 3, D) a +0 long sword a +0 mace (69, 0, D) a +3 chain mail of cold resistance (unseen) (69, 36, D) the +0 steam dragon scales of the Buccaneer {Harm rPois Will++ Int-5} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (70, 9, D) the amulet of Serendipity {Dissipate rElec rF+ Str+5} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (70, 11, D) a +0 long sword (70, 37, D) a +1 partisan of freezing (70, 39, D) a bullfrog corpse (70, 40, D) a bullfrog corpse (70, 41, D) a bullfrog corpse (71, 8, D) the earth staff "Pujuror" {rC+ Str+4 Dex-3 Earth} [staff of earth] rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). Earth: It increases the power of your Earth spells. (71, 16, D) +2 shadow dragon scales (unseen) (71, 17, D) a +2 ring mail of positive energy (unseen) (71, 27, D) a staff of cold (unseen) (71, 29, D) a +0 dagger a +0 robe an orc corpse (71, 30, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (71, 31, D) a +0 morningstar a +0 chain mail (71, 36, D) a +1 hand axe of electrocution (71, 37, D) a ring of see invisible (71, 40, D) a catoblepas corpse (72, 9, D) the +3 leather armour of Instinct {Harm Rampage *Slow Fly Str+4} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. Fly: It grants you flight. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (72, 17, D) a +2 shortbow of freezing (72, 19, D) a +0 broad axe (72, 20, D) a +0 hand axe (72, 26, D) a staff of air (72, 30, D) a +0 dagger a +0 robe a +0 mace a +0 plate armour (72, 36, D) a +2 morningstar of draining (unseen) (72, 40, D) a basilisk corpse (73, 1, D) a +3 scale mail of cold resistance (73, 16, D) the amulet of Tanaeshy {Faith rPois rC+ Regen+ Dex-3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). (unseen) (73, 26, D) a staff of necromancy (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a +0 dagger a +0 robe an orc corpse (73, 36, D) an orb of guile (unseen) (75, 1, D) an orb of mayhem