haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword (10, 4, D) the fortress talisman of the Snake Pit {Str+5} (still there?) [fortress talisman] Str+5: It affects your strength (+5). a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman "Piump" {rElec rF++ Str-3 SInv} (still there?) [serpent talisman] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). SInv: It lets you see invisible. an eel talisman (still there?) a lupine talisman (still there?) the inkwell talisman of Kekots {rF+ rN+ Str+3} (still there?) [inkwell talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) the +3 mace of Gallantry {spect, Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (19, 1, D) a staff of conjuration (unseen) (20, 0, D) a +3 scale mail of poison resistance (unseen) (20, 1, D) a +0 long sword of protection (unseen) (21, 0, D) the +5 falchion of Pyghobri {venom, rPois} rPois: It protects you from poison. It cannot be enchanted further. (21, 1, D) a parchment of Summon Forest (22, 1, D) a +2 vampiric short sword (23, 0, D) the +10 mace of the Ageless Nightmares {distort, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (23, 1, D) a +0 hand axe of draining (24, 0, D) a staff of necromancy (24, 26, D) a +1 dire flail of draining (still there?) a +0 leather armour (still there?) the human corpse of Edmund (still there?) (26, 0, D) the +3 morningstar of the Tooth {concuss, ^Drain rElec Str+4 Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (26, 1, D) a +0 broad axe of sundering (27, 0, D) a +3 plate armour of cold resistance (27, 1, D) a ring of protection from fire an amulet of chemistry (28, 1, D) a +3 spear of venom (29, 1, D) a +0 heavy broad axe (unseen) (31, 9, D) 2 atropa-tipped darts (34, 28, D) the ring "Poit" {Will- rCorr Dex+2 Slay+4} [ring of slaying] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (34, 38, D) an orb of stardust (still there?) a staff of cold (still there?) a +4 ring of slaying (still there?) (35, 0, D) a +2 mace of protection (unseen) (35, 14, D) a +0 halberd (35, 28, D) a parchment of Summon Hydra (35, 29, D) a ring of poison resistance (36, 0, D) a staff of necromancy (unseen) (36, 1, D) the +8 hand axe "Atuth" {drain, rC+ rCorr Dex+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (36, 15, D) a +0 halberd (36, 28, D) a +2 demon trident of freezing (37, 0, D) a +2 partisan of freezing (unseen) (37, 28, D) a +1 spear of flaming (37, 29, D) a +2 ring mail of fire resistance (unseen) (38, 1, D) a +2 falchion of flaming (38, 14, D) a +0 chain mail (38, 15, D) a staff of conjuration (38, 28, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (39, 0, D) a +7 orcbow (unseen) (39, 15, D) the +1 demon blade "Luubry Ekho" {flame, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (39, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 33, D) a ring of poison resistance (39, 35, D) a staff of fire (still there?) the +5 hand axe of Wariness {flame, Fly Stlth+} (still there?) Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 leather armour "Veff" {Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. (39, 37, D) a +3 leather armour of poison resistance (unseen) (39, 39, D) 2 atropa-tipped darts (40, 0, D) the +0 ring mail of Tiqu {Fly} Fly: It grants you flight. It cannot be enchanted further. (unseen) (40, 1, D) the +7 falchion "Muupta" {vamp, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (40, 14, D) a +0 long sword (40, 38, D) a bunyip corpse (skeletalised by now) (41, 0, D) the +9 spear of the Leaping Siren {pain, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (41, 1, D) a staff of air (41, 14, D) the ring "Bimoa" {+Blink rN+ Int+3} [ring of positive energy] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the ring "Sacuv" {rF+ rN+ Dex+4} [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (41, 15, D) a staff of conjuration (unseen) (42, 1, D) an amulet of guardian spirit (42, 15, D) a +1 rapier of speed (unseen) (42, 18, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (42, 20, D) a +0 great mace (still there?) a +2 ring mail of willpower (still there?) a human corpse (skeletalised by now) (still there?) (42, 29, D) a staff of conjuration (42, 39, D) a raiju corpse (skeletalised by now) (43, 5, D) a shapeshifter corpse (skeletalised by now) (43, 14, D) a phantom mirror (43, 15, D) a staff of alchemy (unseen) (43, 19, D) the +12 spear "Ant's Curse" {entangle, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 plate armour a human corpse (skeletalised by now) (43, 20, D) 3 large rocks a +0 battleaxe a +0 plate armour a stone giant corpse (skeletalised by now) (43, 29, D) a +2 plate armour of willpower (44, 9, D) 2 datura-tipped darts (44, 19, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (44, 20, D) a +1 war axe a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (44, 21, D) a +1 war axe of venom (still there?) a +1 plate armour of cold resistance (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a shadow dragon corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (45, 7, D) a +2 scimitar of venom a +0 robe a +2 dagger a +0 robe a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a kobold corpse (skeletalised by now) (45, 8, D) a javelin a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (45, 9, D) a very ugly thing corpse (skeletalised by now) (45, 19, D) a +3 halberd (still there?) a +0 chain mail (still there?) (45, 20, D) the +8 quarterstaff "Dragonbane" {venom, rElec Str+3} (still there?) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 plate armour (still there?) a +6 spear of freezing (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (45, 21, D) +0 shadow dragon scales a +0 long sword a +0 plate armour a shadow dragon corpse (skeletalised by now) (45, 22, D) 2 atropa-tipped darts (49, 0, D) the +7 scimitar of the Thoughtful Princes {valour, rC+ Str+2 Dex+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (49, 12, D) a +0 war axe (49, 24, D) a ring of magical power (50, 1, D) a +0 robe (50, 24, D) a +2 heavy mace (50, 25, D) a +4 scale mail of willpower (unseen) (50, 36, D) a +1 war axe of sundering (51, 1, D) a staff of cold (51, 12, D) an amulet of regeneration (51, 16, D) an adder corpse (skeletalised by now) (51, 19, D) the +10 scimitar of Punishment {flame, rElec Int+4} (still there?) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 robe (still there?) a +0 kite shield of protection (still there?) a naga corpse (skeletalised by now) (still there?) (51, 24, D) a parchment of Malign Gateway (51, 25, D) a +1 dagger of flaming (unseen) (52, -1, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. a +4 ring of slaying a +5 ring of evasion a scarf of invisibility (52, 0, D) a +3 trident of venom (52, 12, D) a staff of fire (unseen) (52, 16, D) a +0 mace a +0 spectral quarterstaff a naga corpse (skeletalised by now) (52, 18, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (52, 25, D) a parchment of Awaken Armour (52, 36, D) a staff of fire (52, 37, D) a staff of fire (unseen) (53, 12, D) a +0 halberd (53, 13, D) a +3 heavy war axe (unseen) (53, 16, D) a ball python corpse (skeletalised by now) (53, 17, D) a +0 mace a ring of positive energy a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 18, D) a +0 club a +0 robe a ring of resist corrosion a naga corpse (skeletalised by now) (53, 21, D) 2 datura-tipped darts (53, 24, D) a +0 broad axe of electrocution (53, 25, D) the +8 mace "haunter's Peril" {drain, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (53, 36, D) a +0 glaive of freezing (53, 37, D) a staff of necromancy (unseen) (53, 44, D) a water moccasin corpse (skeletalised by now) (54, 0, D) a +0 trident of venom (54, 9, D) a +0 trident a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (54, 12, D) a +0 falchion of protection (unseen) (54, 13, D) a +0 mace (54, 24, D) a +0 quarterstaff of distortion (unseen) (54, 42, D) a basilisk corpse (skeletalised by now) (54, 44, D) a +1 quarterstaff of holy wrath a +0 animal skin a death yak corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (55, 1, D) a staff of conjuration (55, 8, D) a +0 spear a +4 ring of protection (55, 9, D) a +4 antimagic trident (still there?) a +3 plate armour of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) a manticore corpse (skeletalised by now) (still there?) (55, 12, D) a staff of fire (unseen) (55, 24, D) a staff of conjuration (unseen) (55, 36, D) the ring of Huaporin {Fly rCorr Dex+3} [ring of resist corrosion] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a ring of positive energy the ring of Qyng {rPois Slay+4} [ring of slaying] rPois: It protects you from poison. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Free Expression {rF+ Will+ rCorr SInv} [ring of resist corrosion] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (55, 43, D) a death yak corpse (skeletalised by now) a hydra corpse (skeletalised by now) (55, 44, D) 3 boomerangs (56, 7, D) a snapping turtle corpse (skeletalised by now) (56, 8, D) a +0 great mace of protection (unseen) (56, 9, D) a sea snake corpse (skeletalised by now) (56, 32, D) +0 ice dragon scales a dart of disjunction an ice dragon corpse (skeletalised by now) (57, 7, D) a +5 spear of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (57, 9, D) 3 boomerangs (58, 36, D) the ring "Somunuj" {rF+ rC+ Will+} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a ring of resist corrosion (59, 37, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (60, 36, D) a ring of protection from cold (60, 37, D) a +1 heavy mace (unseen) (61, 0, D) an amulet of magic regeneration (61, 16, D) a +1 shortbow of flaming (unseen) (61, 26, D) the amulet of Scepticism {Dissipate ^Fragile rN++ Str+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). a ring of protection from cold the ring of Oprel {^Contam Wiz Dex+5} [ring of wizardry] ^Contam: It causes magical contamination when unequipped. Wiz: It increases the success rate of your magical spells. Dex+5: It affects your dexterity (+5). (61, 36, D) the +0 robe of Grace {rN+ rCorr Int+2} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, 37, D) a parchment of Maxwell's Portable Piledriver (62, 0, D) a +1 leather armour of fire resistance (62, 1, D) the +4 morningstar of Truncation {elec, ^Drain rElec SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (62, 8, D) a rimehorn talisman (62, 16, D) the +6 quarterstaff of Docuh {heavy, rF+ rN+ Dex-5} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (62, 26, D) a +3 hand axe of venom (62, 27, D) a +1 short sword of venom (unseen) (62, 37, D) a +1 shortbow of freezing (unseen) (63, 0, D) a staff of earth (unseen) (63, 8, D) a +2 chain mail of cold resistance (63, 16, D) the +1 long sword of the Rescuing Eel {valour, +Blink rElec Int+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 17, D) a staff of fire (63, 27, D) a +5 trident of entangling (unseen) (64, 16, D) a ring of poison resistance the ring "Egemp" {Fly Will+ Str+3} [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). (64, 17, D) a +1 plate armour of willpower (unseen) (64, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (64, 44, D) a rime drake corpse (skeletalised by now) (65, 22, D) a water moccasin corpse (skeletalised by now) (66, 23, D) a +3 battleaxe a +0 plate armour a +0 ring mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (67, 20, D) a +0 war axe a +0 scale mail (67, 22, D) a +3 long sword a +0 plate armour a +0 long sword a +0 plate armour a +0 great sword a +0 chain mail a +3 war axe of flaming a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (67, 23, D) 2 javelins 2 datura-tipped darts (68, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 0, D) a ring of protection from cold (69, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (69, 36, D) a staff of cold (unseen) (70, 9, D) a staff of air (unseen) (70, 36, D) a +2 shortbow of freezing (unseen) (71, 8, D) a +3 hand axe of venom (71, 9, D) a +0 dagger a +0 robe a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a +2 longbow of flaming (unseen) (71, 17, D) a staff of necromancy (unseen) (71, 26, D) the +0 leather armour of Absence {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (71, 27, D) the ring "Xyqah" {Fly rElec rC- rN+++ Will-} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. a +6 ring of dexterity an amulet of reflection (71, 31, D) a basilisk corpse (skeletalised by now) (71, 33, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (71, 36, D) a parchment of Summon Forest (71, 43, D) a javelin (72, 8, D) a +0 long sword of distortion (unseen) (72, 9, D) the +12 mace "Osomnei" {heavy, Bane rN++} Bane: It inflicts you with a random bane when you equip it. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (72, 10, D) a +0 short sword an orc corpse (skeletalised by now) (72, 16, D) a ring of flight (72, 17, D) an amulet of faith (72, 31, D) a catoblepas corpse (skeletalised by now) (72, 36, D) an orb of energy (73, 17, D) a ring of poison resistance (73, 22, D) a wolf corpse (skeletalised by now) (73, 27, D) a box of beasts (73, 37, D) the amulet of Kofuy {Wildshape Str+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+3: It affects your strength (+3). (74, 3, D) a hell hound corpse (skeletalised by now) (74, 21, D) a wolf corpse (skeletalised by now) (74, 23, D) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) a +3 heavy broad axe (unseen) (75, 22, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now)