Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 17903712737289758439 40 haunter the Magician (level 3, -1/27 HPs) Began as a Djinni Necromancer on Mar 23, 2026. Slain by a black bear (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:50 (62 turns). haunter the Magician (Djinni Necromancer) Turns: 62, Time: 00:00:51 Health: -1/27 AC: 2 Str: 7 XL: 3 Next: 72% Gold: 0 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-2 HP) @: weakened, on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions h - a potion of haste Skills: + Level 1.4 Fighting + Level 2.1 Short Blades + Level 2.7 Dodging + Level 2.2 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 92% N/A 1% 1 b - Grave Claw Necr 46% 2d10 2% 2 c - Vampiric Draining Necr 23% 2d7 4% 3 d - Animate Dead Necr 23% N/A 16% 4 e - Curse of Agony Necr 23% N/A 41% 5 f - Sandblast Erth 46% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Sandblast wells up from within. Spell assigned to 'f'. You barely miss the orc. Your attacks no longer feel as feeble. You puncture the orc! You kill the orc! The black bear closely misses you. The black bear claws you. The black bear misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; an orc corpse You puncture the black bear! The black bear is moderately wounded. You hit the black bear. The black bear is heavily wounded. The black bear bites you. The black bear claws you. x2 You closely miss the black bear. The black bear is heavily wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The black bear bites you. The black bear claws you. The black bear barely misses you. You hit the black bear but do no damage. The black bear is heavily wounded. The black bear bites you. The black bear claws you. The black bear claws you but does no damage. You hit the black bear but do no damage. The black bear is heavily wounded. The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * You hit the black bear but do no damage. The black bear is heavily wounded. The black bear bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..jSh@.....)...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a black bear, a gnoll bouda and an adder. Vanquished Creatures A bombardier beetle (D) A dart slug (D) An orc (D) 2 hobgoblins (D) A goblin (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Necromancer began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 39 | D | Reached XP level 2. HP: 22/22 MP: 0/0 44 | D | Encountered a black bear 54 | D | Reached skill level 1 in Fighting 54 | D | Reached skill level 5 in Spellcasting 54 | D | Reached skill level 5 in Conjurations 54 | D | Reached skill level 5 in Hexes 54 | D | Reached skill level 5 in Summonings 54 | D | Reached skill level 5 in Necromancy 54 | D | Reached skill level 5 in Translocations 54 | D | Reached skill level 5 in Forgecraft 54 | D | Reached skill level 5 in Fire Magic 54 | D | Reached skill level 5 in Ice Magic 54 | D | Reached skill level 5 in Air Magic 54 | D | Reached skill level 5 in Earth Magic 54 | D | Reached skill level 5 in Alchemy 54 | D | Reached XP level 3. HP: 27/27 MP: 0/0 54 | D | Learned a level 1 spell: Sandblast 62 | D | Slain by a black bear Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Fighting | 1 | 1.4 Short Blades | 2 | 2.1 Stealth | 2 | 2.2 Dodging | | 2.7 Action || total ---------------------------++------- Attack: Normal || 38 Melee: Dagger || 38 Cast: Soul Splinter || 8 Drink: Curing || 1 Heal wounds || 1 Berserk rage || 1 Armour: Robe || 29 Dodge: Dodged || 18