Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 15930005440823716249 0 haunter the Magician (level 1, 13/13 HPs) Began as a Coglin Hedge Wizard on Mar 23, 2026. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). haunter the Magician (Coglin Hedge Wizard) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger {Ashmeen} rCold . . . (100%) d - +0 dagger {Vikramjeet} rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.09/turn %: no teleportation @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) {Ashmeen} d - a +0 dagger (offhand) {Vikramjeet} Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 1.7 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Grave Claw Necr 8% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, haunter the Coglin Hedge Wizard. [Dungeon Sprint] Press ? for a list of commands and other information. Found fourteen items. Found twelve altars. Found a staircase leading out of the dungeon. Okay, then. Alright, then stay! Unknown command. Unknown command. Unknown command. You have escaped! ▓ß............. ▓_..))......... ▓ß..))......... ▓_..)).....%... ▓ß...).....=... ▓_......?...... ▓ß...[..!../... ▓_...[.@....... ▓ß............. ▓_............. ▓ß_ß_ß_ß_ß_ß_ß_ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Coglin Hedge Wizard began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27]