haunter the Dungeon (3, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Xowifuz" {+Inv rElec} [spider talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) a +1 shortbow of flaming (unseen) (61, 10, D) a +0 flail (62, 8, D) a +3 heavy long sword (62, 9, D) a +0 short sword a +0 shortbow of freezing (62, 10, D) a +0 dagger a +0 robe (63, 0, D) the +5 trident "Wuosakh" {drain, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 8, D) a +2 short sword of electrocution (unseen) (63, 10, D) a +0 mace (67, 0, D) an eel talisman (67, 2, D) a +0 mace (69, 0, D) a +2 ring mail of cold resistance (unseen) (70, 8, D) a staff of earth (unseen) (70, 9, D) the ring "Ubuvot" {rElec rPois EV+5 Int-4 SInv} [ring of evasion] rElec: It insulates you from electricity. rPois: It protects you from poison. EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (70, 10, D) a +0 flail a +0 robe (71, 8, D) a +1 heavy quarterstaff (71, 16, D) a +1 heavy mace (unseen) (71, 26, D) a +1 orcbow of flaming (unseen) (71, 27, D) a +3 scale mail of poison resistance (unseen) (72, 8, D) the air staff of Cacw {rElec rN+ Will+ Int-2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (72, 9, D) a +4 chain mail of poison resistance (unseen) (72, 16, D) the +9 rapier "Orb Guardian's Bane" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +4 ring of slaying the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (72, 17, D) a staff of earth (unseen) (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) a parchment of Conjure Ball Lightning (72, 30, D) a +0 hand axe (73, 1, D) a +1 robe (unseen) (73, 2, D) a +0 hand axe (73, 16, D) the +5 whip "Tewag" {protect, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (73, 17, D) the +1 leather armour of the Thistle {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (73, 26, D) the +8 orcbow of Disintegration {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 27, D) a ring of wizardry (74, 2, D) a +0 falchion a +0 scale mail (75, 1, D) a +4 heavy mace (unseen)