haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 leather armour a +0 shortbow the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 41, D) a +0 dagger (still there?) a +0 robe of positive energy (still there?) a ring of see invisible (still there?) (49, 43, D) a +0 mace a +0 plate armour a +0 giant club a +0 scimitar a +0 chain mail (50, 24, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (50, 25, D) a staff of air (unseen) (50, 40, D) a +0 giant club a +0 giant club a two-headed ogre corpse (50, 41, D) a +0 arbalest a +0 dire flail a +0 plate armour (50, 42, D) 2 large rocks (51, 24, D) a parchment of Bombard (51, 25, D) a +2 war axe of sundering (unseen) (51, 37, D) a staff of necromancy (unseen) (51, 43, D) a +0 giant club (still there?) the +7 lajatang of Order {silver, rMut} (still there?) rMut: It protects you from mutation. It cannot be enchanted further. a +0 arbalest (still there?) a +1 short sword of freezing (still there?) a +0 plate armour (still there?) (52, 24, D) the air staff of Cynt {rElec Fire Air} [staff of air] rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (52, 25, D) a +1 rapier of speed (unseen) (52, 37, D) a +2 orcbow of draining (53, 24, D) a +7 giant spiked club (unseen) (53, 25, D) the +1 robe of Honour {rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (53, 36, D) a +0 mace (53, 37, D) the ring "Bymoic" {rElec rPois rC- rN++ Int+6} [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). (54, 24, D) a +4 halberd of flaming (unseen) (54, 25, D) a +4 ring of protection (54, 36, D) a staff of air (unseen) (55, 24, D) a manual of Short Blades (59, 36, D) the +7 giant club "Koostes" {freeze, Fly rPois Dex+3} Fly: It grants you flight. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (59, 37, D) a staff of alchemy (unseen) (60, 36, D) the +0 ring mail of the Lobster {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (60, 37, D) a +2 robe of cold resistance (unseen) (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a +4 glaive of venom (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 36, D) the air staff "Lurphi Utef" {rElec rC+ Fire Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (61, 37, D) a ring of magical power (62, 0, D) a +3 heavy sling (62, 1, D) an amulet of faith (62, 9, D) a +1 hand cannon of freezing (62, 17, D) a ring of magical power the ring of Okawaru's Hatred {Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a ring of willpower (62, 26, D) a parchment of Splinterfrost Shell (62, 27, D) a staff of alchemy (unseen) (62, 29, D) a +0 short sword a +0 ring mail the elf corpse of Duvessa (skeletalised by now) (62, 30, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (62, 31, D) a +0 scythe a +0 robe (62, 32, D) a +4 scimitar of flaming (still there?) a ring of protection from cold (still there?) (62, 33, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (62, 37, D) the amulet of the Kangaroo {Faith Harm rC++ Int-2 Dex-4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). Dex-4: It affects your dexterity (-4). the amulet "Ugyptig" {-Tele RegenMP+ Int+5} [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. RegenMP+: It increases your rate of magic regeneration. Int+5: It affects your intelligence (+5). (63, 1, D) a +0 dagger a +0 robe (63, 8, D) a staff of air (unseen) (63, 17, D) the alchemy staff of the Forgotten Beds {rPois rC++ Ice Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (63, 27, D) the +0 hand axe of Peakots {vamp, rPois rF+ rN+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 32, D) a +0 morningstar of protection a +0 robe a +0 dire flail of concussion a +0 leather armour (63, 36, D) a +1 rapier of speed (64, 16, D) a +1 leather armour of fire resistance (unseen) (64, 32, D) a +0 dagger a +0 robe (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +2 dagger of draining (unseen) (68, 0, D) the ring of the Forsaken Tales {^Drain Fly rC+ Int+4} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (70, 8, D) a +2 plate armour of cold resistance (unseen) (70, 9, D) a scroll of brand weapon (70, 36, D) +1 acid dragon scales (70, 37, D) a +0 battleaxe of flaming (unseen) (71, 8, D) a +1 plate armour of cold resistance (71, 26, D) a +2 short sword of venom (unseen) (71, 36, D) a +0 scale mail of death (71, 37, D) an amulet of faith (71, 41, D) a +0 dagger a +0 robe (72, 8, D) a +3 ring mail of fire resistance (unseen) (72, 9, D) a +2 triple crossbow of freezing (unseen) (72, 16, D) a +4 ring of slaying a +5 ring of evasion a +8 mace of protection (72, 17, D) the +2 plate armour of Qasahext {rF+ rN+ Will+ Regen+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (72, 19, D) a +3 spear (still there?) a +0 robe (still there?) (72, 20, D) a +0 mace (72, 27, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (72, 42, D) a +0 dagger a +0 robe (73, 17, D) a +2 heavy war axe (unseen) (73, 26, D) an amulet of wildshape (73, 36, D) the +4 orcbow of Nemix {heavy, +Blink Int-5 Dex+4} +Blink: It lets you blink. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (73, 37, D) a +3 chain mail of willpower (unseen) (74, -1, D) an amulet of wildshape (75, 1, D) a +3 vampiric bardiche (unseen)