haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +5 sling of flaming (unseen) (62, 1, D) a +8 arbalest of electrocution (62, 9, D) a staff of cold (unseen) (62, 10, D) a +0 dagger a +0 robe (63, 0, D) the ring of Fanaticism {rCorr Str+9 Dex-4 SInv} [ring of strength] rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (unseen) (63, 9, D) a +0 dagger a +0 robe (67, 0, D) a +1 plate armour of poison resistance (unseen) (67, 1, D) a +0 trident 2 boomerangs (68, 1, D) a +0 trident a boomerang (69, 0, D) a parchment of Volatile Blastmotes (69, 3, D) a +0 trident (70, 8, D) a parchment of Bombard (70, 9, D) an amulet of faith (71, 8, D) the granite talisman of Gyklifuo {rN+ Int+3 SInv Stlth+} [granite talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (71, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (71, 19, D) a +0 short sword a +0 robe (71, 26, D) a +0 cloak of poison resistance (unseen) (72, 8, D) a parchment of Fulminant Prism (72, 9, D) a parchment of Rending Blade (72, 15, D) the amulet "Odghy" {Wildshape Int+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Int+3: It affects your intelligence (+3). a ring of wizardry (72, 19, D) a +0 spear (72, 20, D) a +0 quarterstaff a +0 robe (72, 26, D) a +0 club (72, 27, D) My Sojourn through Swampland (73, 1, D) the ring of the Vendetta {Fly rF+ rC+ Str+3 Stlth+} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (73, 4, D) a +0 giant club (73, 16, D) the +5 scimitar of Descent {flame, rF+ rCorr Int+2 SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 17, D) a +0 ring mail of willpower (unseen) (73, 19, D) a +0 dagger a +0 robe (73, 26, D) a parchment of Fulsome Fusillade (73, 27, D) a +0 dagger of venom (unseen) (74, 2, D) 2 large rocks (74, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 quarterstaff (75, 1, D) a +4 ring of protection