Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 18081574332184333480 1376 haunter the Basher (level 8, -1/72 HPs) Began as a Formicid Fighter on Mar 23, 2026. Was an Initiate of Yredelemnul. Incinerated by a deep elf pyromancer (30 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:10 (115 turns). haunter the Basher (Formicid Fighter) Turns: 115, Time: 00:02:10 Health: -1/72 AC: 29 Str: 36 XL: 8 Next: 98% Magic: 8/8 EV: 2 Int: 7 God: Yredelemnul [......] Gold: 0 SH: 29 Dex: 13 Spells: 7/7 levels left rFire . . . (100%) a - +10 dark maul {heavy} rCold . . . (100%) l - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (50%) k - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois . (100%) (no cloak) rElec + (33%) (no gloves) rCorr + (50%) (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth j - +6 ring of strength HPRegen 0.32/turn i - +6 ring of strength MPRegen 0.11/turn %: no passive effects @: on fire, glowing A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (3%) You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons a - the +10 dark maul (weapon) {heavy} (You found it in the Dungeon) It cannot be enchanted further. m - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. Armour k - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. l - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. Jewellery i - a +6 ring of strength (worn) j - a +6 ring of strength (worn) Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of acid (7) Scrolls x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions m - 7 potions of might b - 10 potions of curing w - 6 potions of heal wounds g - 7 potions of magic d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance Skills: + Level 9.9 Fighting * Level 12.1 Maces & Flails + Level 9.9 Armour + Level 11.7 Shields You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Irradiate Conj/Alch 0% 3d11 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You feel much better. The liquid fire burns you! You block the fire elemental's attack. PANG! The deep elf pyromancer hits your deep elf pyromancer zombie with a +0 rapier. The deep elf pyromancer gestures at you while chanting. The pyre arrow hits you. You are even more covered in intense liquid fire! Your scorpion zombie closely misses the deep elf pyromancer. You block the fire elemental's attack. PTOANNNG! Your deep elf pyromancer zombie hits the deep elf pyromancer but does no damage. Hit: a) +10 dark maul {heavy} Press: ? - help, Dir - move target Aim: a deep elf pyromancer, wielding a +0 rapier and wearing a +0 leather armour (severely wounded, ally target, umbra, 65% to hit) You crush the deep elf pyromancer like a grape!!!! You kill the deep elf pyromancer! With your torch unlit, its soul goes wasted... The liquid fire burns you! You block the fire elemental's attack. GONNNNG! The deep elf pyromancer hits you with a +0 long sword. You block the fire elemental's attack. GONNNNG! You block the deep elf pyromancer's attack. GONNNNG! Your deep elf pyromancer zombie hits the fire elemental. The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer hits you but does no damage. Your deep elf pyromancer zombie barely misses the fire elemental. Your Maces & Flails skill increases to level 12! Hit: a) +10 dark maul {heavy} Press: ? - help, Dir - move target Aim: a fire elemental (lightly damaged, summoned, ally target, umbra, 68% to hit) You bludgeon the fire elemental!! You destroy the fire elemental! The fire elemental disappears in a puff of smoke! The liquid fire burns you! You die... Your body rises from the dead as a mindless zombie. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.)[).▓.[)=.▓.....▓ ▓..%..▓.....▓.)...▓ ▓..§e.▓.....▓.....▓ ▓.Z@Z.▓.....▓.....▓ ▓...).▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ {{{ {{{ { { { You could see a deep elf pyromancer, a friendly scorpion zombie (minion) and a friendly deep elf pyromancer zombie (minion). Vanquished Creatures 2 deep elf pyromancers (D) A water elemental (D) 3 scorpions (D) A scorpion simulacrum (D) 7 creatures vanquished. Vanquished Creatures (collateral kills) A tarantella (D) 1 creature vanquished. Vanquished Creatures (others) 3 spatial maelstroms (D) 3 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Banished a spatial maelstrom 2 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 2 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 2 | D | Found the +10 dark maul {heavy} 2 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 2 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 2 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 2 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 2 | D | Found the +9 sword of Power {valour} 2 | D | Found the +7 mace of Variability {chaos, chaos arc} 2 | D | Found the +11 Singing Sword {sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a blossoming altar of Fedhas. 4 | D | Banished a spatial maelstrom 5 | D | Found a transporter. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a corrupted altar of Lugonu. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a burning altar of Makhleb. 5 | D | Found an opulent altar of Gozag. 9 | D | Banished a spatial maelstrom 20 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 31 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 42 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 64 | D | Became a worshipper of Yredelemnul the Fallen 76 | D | Got the +10 dark maul {heavy} 80 | D | Entered arena 2. 80 | D | Found a transporter. 80 | D | Encountered a scorpion 80 | D | Encountered a scorpion 81 | D | Reached skill level 5 in Maces & Flails 81 | D | Reached skill level 5 in Shields 81 | D | Reached XP level 2. HP: 26/26 MP: 2/2 82 | D | Killed a scorpion 83 | D | Reached skill level 5 in Fighting 83 | D | Reached skill level 6 in Maces & Flails 83 | D | Reached skill level 5 in Armour 83 | D | Reached XP level 3. HP: 33/33 MP: 3/3 83 | D | Reached XP level 4. HP: 39/39 MP: 4/4 83 | D | Killed a scorpion 84 | D | Reached skill level 7 in Maces & Flails 84 | D | Reached XP level 5. HP: 46/46 MP: 5/5 92 | D | Entered arena 3. 92 | D | Found a transporter. 92 | D | Encountered a tarantella 96 | D | Killed a tarantella 97 | D | Reached skill level 9 in Maces & Flails 97 | D | Reached XP level 6. HP: 45/55 MP: 6/6 98 | D | Reached XP level 7. HP: 51/61 MP: 7/7 103 | D | Entered arena 4. 103 | D | Found a transporter. 103 | D | Encountered a deep elf pyromancer 103 | D | Encountered a water elemental 103 | D | Encountered a deep elf pyromancer 103 | D | Encountered a deep elf pyromancer 106 | D | Killed a deep elf pyromancer 107 | D | Reached skill level 11 in Maces & Flails 107 | D | Reached skill level 10 in Shields 107 | D | Reached XP level 8. HP: 63/71 MP: 8/8 107 | D | Killed a water elemental 114 | D | Killed a deep elf pyromancer 115 | D | Reached skill level 12 in Maces & Flails 115 | D | Incinerated by a deep elf pyromancer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 4 5 6 7 9 | 9.9 Maces & Flails | 5 6 7 9 11 12 | 12.1 Armour | 4 5 6 7 9 | 9.9 Shields | 5 6 7 9 10 11 | 11.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 3 | 7 || 11 Melee: Maul | 1 | 3 | 7 || 11 Drink: Experience | 1 | | || 1 Heal wounds | | | 4 || 4 Armour: Plate armour | 1 | 9 | 18 || 28 Dodge: Dodged | | | 2 || 2 Block: Kite shield | 3 | 8 | 21 || 32