haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman of Metuaj {Str+4} [inkwell talisman] Str+4: It affects your strength (+4). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a +2 battleaxe of sundering (unseen) (59, 37, D) a ring of protection from cold (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a +4 scimitar of holy wrath (unseen) (61, 0, D) a ring of positive energy (61, 1, D) a +0 war axe (61, 2, D) a +0 long sword (61, 8, D) a +2 partisan of venom (unseen) (61, 16, D) a staff of cold (unseen) (61, 26, D) the +7 orcbow of Sohuxt {heavy, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (61, 27, D) a +0 dagger a +0 robe (61, 28, D) a +0 dagger a +0 robe (61, 36, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (61, 37, D) the +9 rapier of Myat {flame, *Rage Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (62, 0, D) a +0 flail of protection (62, 1, D) a +1 great sword of holy wrath (62, 9, D) a +0 vampiric glaive (62, 16, D) a staff of necromancy (unseen) (62, 17, D) a staff of alchemy (unseen) (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a +0 flail (still there?) the +8 war axe "Backscratcher" {flame, rElec SInv} (still there?) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (62, 28, D) a +0 flail an orc corpse (62, 36, D) the +7 sling of the Freezing Gods {holy, rPois rN++ Str+4} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (unseen) (62, 37, D) a +2 falchion of holy wrath (unseen) (63, 0, D) a +0 battleaxe of venom (unseen) (63, 8, D) a +2 heavy shortbow (unseen) (63, 16, D) a +1 arbalest of freezing (63, 17, D) a +3 falchion of pain (unseen) (63, 26, D) a ring of wizardry a ring of magical power (63, 28, D) a +0 hand axe a +0 scale mail a +0 hand axe a +2 chain mail of willpower (63, 36, D) a parchment of Olgreb's Toxic Radiance (63, 37, D) a staff of cold (unseen) (64, 16, D) a staff of air (unseen) (64, 17, D) a +4 heavy spear (64, 27, D) a phantom mirror (64, 28, D) a +0 whip a +0 chain mail (65, 28, D) a +0 flail (67, 2, D) a +0 trident 3 boomerangs (68, -1, D) a +4 ring of protection (68, 0, D) a staff of alchemy (68, 1, D) a +0 trident (68, 2, D) a +0 trident a throwing net (68, 38, D) a +0 dagger a +0 robe (69, 0, D) a staff of alchemy (unseen) (69, 11, D) a +0 rapier a +0 leather armour (69, 36, D) an amulet of wildshape (69, 38, D) a +0 club a +0 leather armour (70, 8, D) the +5 broad axe of Truncation {vamp, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (70, 10, D) a +1 short sword of protection (still there?) a +0 robe (still there?) (70, 36, D) a ring of protection from fire a throwing net (70, 37, D) the +7 great sword of Anog Xeo {protect, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (70, 38, D) a +0 whip a +0 dagger a +0 robe (71, 16, D) a +1 heavy quarterstaff (unseen) (71, 17, D) a +3 scale mail of willpower (unseen) (71, 26, D) a +1 vampiric glaive (unseen) (71, 36, D) a +4 heavy quarterstaff (71, 37, D) a +0 short sword (71, 38, D) a +0 short sword a +0 chain mail (71, 40, D) a +0 dagger a +0 robe (72, 8, D) an amulet of dissipation an amulet of wildshape the amulet "Quomu" {Chemistry *Corrode Fly rPois SInv} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. SInv: It lets you see invisible. a ring of magical power (72, 9, D) a +3 long sword of freezing (unseen) (72, 10, D) a +0 short sword a +0 leather armour (72, 16, D) a +2 chain mail of command (72, 17, D) the +10 war axe "Itzeirph" {drain, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (72, 26, D) a +2 scale mail of willpower (72, 27, D) a parchment of Launch Clockwork Bee (72, 36, D) +2 ice dragon scales (72, 38, D) a +0 flail a +0 chain mail (72, 39, D) a +0 club (73, 1, D) the +0 dagger "Eviscerator" {distort, +Blink rC+ Dex+2} +Blink: It lets you blink. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (73, 2, D) a +0 trident 2 boomerangs (73, 16, D) a staff of alchemy (unseen) (73, 17, D) the +4 sling of Baupidon {heavy, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (73, 27, D) a +4 whip (unseen) (73, 37, D) a +2 vampiric trident (unseen) (74, 2, D) a +0 trident 3 boomerangs (74, 19, D) a cane toad corpse (skeletalised by now) (75, 1, D) Great Wizards, Vol. II