Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 15999738302227410774 77 haunter the Magician (level 4, -6/31 HPs) Began as a Djinni Necromancer on Mar 23, 2026. Mangled by a wight ... wielding a +4 dire flail of freezing (9 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:01:09 (81 turns). haunter the Magician (Djinni Necromancer) Turns: 81, Time: 00:01:10 Health: -6/31 AC: 2 Str: 7 XL: 4 Next: 58% Gold: 200 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-7 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Wands b - a wand of light (5) c - a wand of warping (5) Scrolls b - 4 scrolls of blinking g - 3 scrolls of fog Potions a - a potion of curing w - 4 potions of heal wounds h - 4 potions of haste r - a potion of resistance Skills: + Level 0.4 Fighting + Level 1.3 Short Blades + Level 3.2 Dodging + Level 2.2 Stealth + Level 6.4 Spellcasting + Level 6.4 Conjurations + Level 6.4 Hexes + Level 6.4 Summonings + Level 6.4 Necromancy + Level 6.4 Translocations + Level 6.4 Forgecraft + Level 6.4 Fire Magic + Level 6.4 Ice Magic + Level 6.4 Air Magic + Level 6.4 Earth Magic + Level 6.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 60% 2d11 1% 2 c - Vampiric Draining Necr 30% 2d8 2% 3 d - Animate Dead Necr 30% N/A 8% 4 e - Curse of Agony Necr 30% N/A 22% 5 f - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the ball python zombie but do no damage. The ball python zombie is heavily damaged. The ball python zombie bites you. The ball python zombie constricts you. You encounter a wight. It is wielding a +4 dire flail of freezing. You hit the ball python zombie. The ball python zombie is almost destroyed. The ball python zombie bites you. The ball python zombie constricts you. The ball python zombie bites you but does no damage. The ball python zombie constricts you. You hit the ball python zombie. You destroy the ball python zombie! Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Grave Claw (safe; 1% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a wight, wielding a +4 dire flail of freezing and wearing a +0 robe (wandering, hasn't noticed you) You unleash the spiteful dead! The jagged bones skewer the wight but does no damage. The wight is pinned in place! The last of your harvested death is exhausted. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. You hit the wight but do no damage. The wight hits you with a +4 dire flail of freezing. The wight freezes you terribly. You closely miss the wight. The wight completely misses you. You encounter a wight. It is wielding a +0 spear. The wight closely misses you. You hit the wight. The wight is lightly damaged. The wight misses you. You closely miss the wight. The wight is lightly damaged. The wight hits you with a +4 dire flail of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you terribly! You die... ###... .### #⌠.... ...⌠# #.ß... ..ß.# ...... ...... ..ß. .ß... ..###... #...# #.<.# #z@.# ......###...... ....ß. .ß.... ...... ..... #.ß... ..ß.# #⌠.... ..⌠# ###... .### You could see a wight. Vanquished Creatures A phantom (D) 2 ball python zombies (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Necromancer began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Round 1. 46 | D | Encountered a phantom 65 | D | Killed a phantom 66 | D | Reached skill level 1 in Short Blades 66 | D | Reached XP level 2. HP: 22/22 MP: 0/0 66 | D | Reached XP level 3. HP: 26/26 MP: 0/0 66 | D | Learned a level 1 spell: Slow 66 | D | Reached XP level 4. HP: 31/31 MP: 0/0 81 | D | Mangled by a wight Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.3 Dodging | 3 | 3.2 Stealth | 2 | 2.2 Spellcasting | 6 | 6.4 Conjurations | 6 | 6.4 Hexes | 6 | 6.4 Summonings | 6 | 6.4 Necromancy | 6 | 6.4 Translocations | 6 | 6.4 Forgecraft | 6 | 6.4 Fire Magic | 6 | 6.4 Ice Magic | 6 | 6.4 Air Magic | 6 | 6.4 Earth Magic | 6 | 6.4 Alchemy | 6 | 6.4 Fighting | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | 9 || 30 Melee: Dagger | 21 | 9 || 30 Cast: Grave Claw | | 1 || 1 Drink: Berserk rage | 1 | || 1 Armour: Robe | 10 | 12 || 22 Dodge: Dodged | 9 | 6 || 15