haunter the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of Parlour Games {Fly} [wellspring talisman] Fly: It grants you flight. a spider talisman a serpent talisman the eel talisman of the Wasteland {rCorr Str+3} [eel talisman] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a staff of fire (unseen) (60, 37, D) the +1 mace "Momal" {freeze, rC++ Will+ Str+6 Stlth-} rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (61, 2, D) a +0 scythe a +2 robe (61, 8, D) the +0 fire dragon scales of the Bouncing Thickets {rF+++ rC-} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (61, 16, D) a +0 rapier (still there?) a +0 leather armour (still there?) the +8 Wrath of Trog {antimagic, *Rage Rampage} (still there?) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (61, 19, D) a +0 shortbow a +0 short sword a +0 leather armour (61, 26, D) a staff of conjuration (unseen) (61, 37, D) the ring "Haretaer" {rF++} [ring of protection from fire] rF++: It greatly protects you from fire. (unseen) (62, 0, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (62, 1, D) a +2 robe of willpower (unseen) (62, 3, D) a +0 halberd a +0 robe (62, 8, D) a staff of earth (62, 9, D) a staff of conjuration (unseen) (62, 16, D) a +3 leather armour of willpower (unseen) (62, 17, D) a +3 lajatang of venom (unseen) (62, 20, D) a +2 dagger of venom (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (62, 26, D) a staff of air (unseen) (62, 32, D) a +0 dire flail a +0 animal skin a +0 dagger a +0 robe (62, 33, D) a +2 great sword of distortion (still there?) a +0 chain mail (still there?) (62, 37, D) a +2 plate armour of command (unseen) (63, 3, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (63, 16, D) the amulet of Xoamer {Faith Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). (63, 20, D) a +0 rapier a +0 robe (63, 21, D) a +4 battleaxe of flaming (63, 32, D) a +0 war axe a +2 chain mail of fire resistance a +0 kite shield (63, 37, D) an amulet of faith (64, 16, D) a staff of cold (unseen) (64, 17, D) a +3 scimitar of protection (unseen) (64, 21, D) a +0 dagger a +0 leather armour (64, 26, D) a +3 devious dagger (unseen) (64, 27, D) a staff of air (unseen) (64, 32, D) a +0 dagger a +0 robe (64, 33, D) a +0 arbalest a +0 great mace a +0 ring mail (65, 17, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (65, 26, D) a staff of air (unseen) (65, 33, D) a +0 falchion a +0 ring mail (67, 0, D) the +0 orcbow "Ocomen" {heavy, rElec rPois rF- Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (67, 1, D) a +0 arbalest (68, 0, D) a staff of alchemy (unseen) (68, 1, D) a +0 orcbow (69, 1, D) a +0 orcbow (69, 10, D) a +0 trident (69, 36, D) the +0 ring mail "Gihozxoz" {Harm Slay+2} Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (70, 9, D) the +4 ring mail of Bifogeza {+Blink Will+ rCorr Dex+2} +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 36, D) the fire staff of Midsummer {rElec rF+ rC+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (unseen) (70, 37, D) the +10 arbalest of Urgency {freeze, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (70, 41, D) a +0 giant club a +0 giant club (70, 42, D) 4 large rocks a +0 giant spiked club a +0 giant spiked club (70, 43, D) a +0 giant club a +0 giant club (71, 8, D) a staff of necromancy (71, 16, D) the +3 dagger "Grom" {chaos, ^Fragile rElec rF++ Will-} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. (71, 17, D) the +9 halberd "Woproe" {heavy, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (71, 27, D) a ring of wizardry (71, 36, D) the +3 glaive of the Riding Jester {drain, rN+ Str+7 Int-4 Dex-4} rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (71, 42, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (72, 8, D) +1 golden dragon scales (unseen) (72, 9, D) a staff of alchemy (unseen) (72, 16, D) a +1 vampiric rapier (72, 26, D) a staff of necromancy (unseen) (72, 27, D) a staff of cold (72, 33, D) a +6 ring of dexterity (72, 36, D) a +3 chain mail of cold resistance (unseen) (72, 37, D) the +7 shortbow "Jeeroan" {freeze, rC+ rCorr SInv Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 42, D) a +0 giant club a +0 giant club (73, 1, D) the +9 scimitar "Plog" {venom, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (73, 21, D) a +0 long sword a +0 robe a +1 dire flail of protection a +0 short sword a +0 robe (73, 26, D) a +4 ring of slaying (73, 27, D) the amulet of Harmony {Will+ RegenMP+ MP+8 Int+3} [amulet of magic regeneration] Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). (73, 36, D) a +2 broad axe of sundering (unseen) (73, 37, D) a +1 short sword of venom (unseen) (74, 21, D) a +0 shortbow a +0 short sword a +0 leather armour (75, 1, D) a ring of positive energy