haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 dagger the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) the ring "Xodemar" {*Corrode Fly rElec Str+5 SInv} [ring of flight] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (unseen) (60, 37, D) a staff of cold (unseen) (61, 0, D) a +1 whip of venom (unseen) (61, 8, D) an amulet of wildshape (61, 16, D) a ring of resist corrosion the ring "Equt" {rElec rN+ Dex+3} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (61, 18, D) a +0 shortbow (61, 26, D) a staff of conjuration (unseen) (61, 37, D) a +0 rapier of freezing (unseen) (62, -1, D) a staff of necromancy (62, 1, D) a parchment of Vhi's Electric Charge (62, 8, D) a +0 battleaxe of venom (62, 9, D) a staff of necromancy an adder corpse (skeletalised by now) (62, 16, D) the +0 shortbow "Ziwazoe" {flame, rF+ rN++ Dex+3 Stlth-} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 17, D) the +4 sling of Res Ipsa Loquitur {heavy, rN++ Dex-4} rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (62, 26, D) a +0 dagger of venom (unseen) (62, 27, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (62, 37, D) a ring of positive energy (62, 43, D) a +0 flail a +0 chain mail (63, 0, D) a +4 halberd of venom (unseen) (63, 8, D) a +0 long sword of protection (still there?) an adder corpse (skeletalised by now) (still there?) (63, 16, D) a +2 chain mail of cold resistance (63, 17, D) a +2 dagger of draining (unseen) (63, 19, D) a +0 trident (63, 26, D) a +0 chain mail of resonance (63, 27, D) a +1 partisan of distortion (63, 37, D) a +1 pair of boots of rampaging (64, 16, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (64, 17, D) a +5 chain mail of ponderousness (unseen) (64, 18, D) a +0 orcbow a +0 trident (64, 19, D) a +0 orcbow (64, 26, D) a +1 chain mail of poison resistance (unseen) (64, 27, D) the air staff "Vanekhus" {rElec rF+ rN+ Forge Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (unseen) (65, 18, D) a +1 vampiric trident (still there?) a boomerang (still there?) (65, 26, D) the +7 war axe "Remimyff" {drain, Fly rF++ rCorr Stlth-} Fly: It grants you flight. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (65, 28, D) a +0 trident (67, 0, D) the +10 hand axe of True Grit {flame, *Slow rElec rC+ Int+6} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (68, 0, D) a +6 ring of dexterity (69, 2, D) a +0 battleaxe (69, 9, D) a +0 hand axe (69, 36, D) a ring of flight (70, 8, D) the +6 great sword of Corruption {venom, +Blink Dex+2} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (70, 9, D) a +0 dagger a +0 robe a parchment of Ignite Poison (70, 36, D) a parchment of Vhi's Electric Charge (71, 8, D) a +0 mace the +5 great sword "Zuarufuf" {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (71, 9, D) a +0 hand axe a +0 leather armour (71, 16, D) the ring of the Baking Gods {rF+ MP+4 Int+5} [ring of protection from fire] rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). Int+5: It affects your intelligence (+5). (71, 17, D) a +2 leather armour of poison resistance (unseen) (71, 18, D) a +0 trident (71, 19, D) 5 large rocks (71, 26, D) a parchment of Vampiric Draining (71, 27, D) a +0 hand axe (still there?) a staff of air (still there?) (71, 37, D) a +2 leather armour of fire resistance (unseen) (72, 8, D) a parchment of Plasma Beam (72, 9, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 helmet of intelligence (still there?) an orc corpse (skeletalised by now) (still there?) (72, 16, D) a book of Power (72, 17, D) a +0 trident a parchment of Detonation Catalyst (72, 18, D) a +0 trident (72, 19, D) a throwing net (72, 27, D) a +0 flail (72, 36, D) the +0 leather armour "Kenkiracy" {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 17, D) a +0 pair of gloves of parrying (73, 27, D) a +4 flail (still there?) a +0 robe (still there?) a spider talisman (still there?) (73, 36, D) a +1 short sword of speed (unseen) (73, 37, D) a +4 ring of slaying (74, 2, D) a +0 mace (74, 3, D) a +0 flail (74, 18, D) a +0 orcbow