haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 hammer a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a +1 cloak of air (unseen) (59, 37, D) a parchment of Silence (60, 37, D) the amulet of the Scapegrace {Wildshape +Inv} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Inv: It lets you turn invisible. (unseen) (61, 1, D) a +0 war axe (61, 8, D) a +4 plate armour of ponderousness (unseen) (61, 16, D) a ring of resist corrosion (61, 26, D) a staff of conjuration (unseen) (61, 36, D) the earth staff "Ygewkao" {rF+ Ice Air Earth} [staff of earth] rF+: It protects you from fire. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (61, 37, D) the fire staff "Xotwu" {rF+ rN+ Int+2 Hexes Summ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (unseen) (62, 0, D) a +8 chain mail of ponderousness (62, 8, D) a +6 ring of dexterity (62, 9, D) a +0 dagger a +0 robe the +9 long sword of Nadiextoehi {pain, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. a wolf corpse (skeletalised by now) (62, 17, D) the +0 sling "Vymof" {holy, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (62, 19, D) a +0 spear a +0 buckler (62, 26, D) the +0 scale mail "Ychit" {Rampage *Silence Regen+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (62, 27, D) the +7 long sword of Miyrack {freeze, rN+ Str+4 Int+3} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (62, 36, D) a +0 scimitar of flaming (unseen) (62, 37, D) a +0 trident of entangling (unseen) (63, 8, D) a staff of earth (unseen) (63, 16, D) a +2 halberd of venom (63, 17, D) a parchment of Forge Monarch Bomb (63, 19, D) a +0 spear (63, 26, D) a +1 flail of protection (unseen) (63, 27, D) a +2 robe of positive energy (unseen) (63, 36, D) a box of beasts (63, 37, D) a +1 ring mail of willpower (unseen) (64, 16, D) the inkwell talisman of the Trombone {Will+ Dex+2} [inkwell talisman] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (64, 17, D) a +5 mace of protection (unseen) (64, 19, D) a +0 quarterstaff a +0 robe (64, 26, D) an amulet of faith (65, 19, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (65, 26, D) a +5 devious short sword (unseen) (68, 0, D) a +1 spear of venom (69, 0, D) a staff of earth (unseen) (69, 36, D) a parchment of Brom's Barrelling Boulder (70, 8, D) a parchment of Diamond Sawblades (70, 9, D) a staff of earth (unseen) (70, 12, D) a +0 giant club (70, 36, D) an amulet of dissipation the +9 double sword "Onewnifuff" {pain, Fly rElec SInv} Fly: It grants you flight. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (70, 37, D) a +6 ring of intelligence (71, 8, D) a +3 leather armour of cold resistance (71, 10, D) 4 large rocks (71, 11, D) a +0 giant spiked club (71, 17, D) a +5 ring of evasion a ring of protection from cold a +2 helmet of light (71, 27, D) the +5 shortbow of Okawaru, Inviting {heavy, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (71, 29, D) a +0 morningstar a +0 robe (71, 36, D) a +2 sling of freezing (72, 8, D) a +1 glaive of freezing (unseen) (72, 9, D) a +1 broad axe of freezing (unseen) (72, 11, D) a +0 giant spiked club (72, 16, D) a +2 glaive of flaming (72, 27, D) a ring of poison resistance (72, 28, D) a +0 dagger a +0 robe (72, 29, D) a +0 morningstar (72, 36, D) a parchment of Dragon's Call (72, 37, D) a +1 orcbow of draining (unseen) (73, 1, D) a +0 robe (73, 19, D) a +0 trident (73, 26, D) a parchment of Cause Fear (73, 27, D) a +0 cloak of corrosion resistance (73, 36, D) a +0 heavy battleaxe (unseen) (73, 37, D) a +2 mace of protection (unseen)