haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 trident (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) the fire staff "Siudoigg" {rF+ Str+4 Dex+6 Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (unseen) (49, 36, D) the amulet "Dula" {Wildshape Regen+ Str+2 Int+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (49, 37, D) a staff of conjuration (unseen) (50, 24, D) a +2 demon trident of flaming (unseen) (50, 25, D) a +2 scale mail of command (unseen) (50, 37, D) a staff of fire (unseen) (51, 24, D) a +2 chain mail of willpower (unseen) (51, 25, D) the +0 battleaxe of Zuaptoif {freeze, Str-3 Dex+7 SInv Stlth+} Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (51, 36, D) a parchment of Ignition (51, 37, D) a +2 triple sword of flaming (unseen) (52, 25, D) a staff of cold (unseen) (52, 32, D) the +10 sling of Eternal Harmony {flame, rF+ rCorr Str+4} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 ring mail (still there?) a +0 buckler (still there?) (52, 37, D) a +0 robe of positive energy (unseen) (53, 24, D) the ring of Fajoah {Fly rF+ Str+6} [ring of strength] Fly: It grants you flight. rF+: It protects you from fire. Str+6: It affects your strength (+6). (unseen) (53, 25, D) a +6 long sword of electrocution (unseen) (53, 37, D) a +2 trident of venom (54, 24, D) a +0 dire flail (54, 25, D) the air staff of the Postmodern Youths {rElec Str-5 Int+9 SInv Air} [staff of air] rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (unseen) (54, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (55, 24, D) a parchment of Summon Cactus Giant (59, 36, D) a +0 spear of venom (unseen) (59, 37, D) a +6 ring of dexterity (59, 44, D) a +2 trident of freezing (still there?) a +0 robe (still there?) (60, 42, D) a +2 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) (61, 8, D) a +1 scimitar of holy wrath (unseen) (61, 26, D) the amulet of Rebby {Spirit Int+4 Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (61, 36, D) a staff of cold (61, 37, D) a staff of fire (unseen) (61, 41, D) a +0 trident of pain (still there?) a +0 robe (still there?) (61, 42, D) a +1 rapier of venom (still there?) a +0 robe (still there?) (62, -1, D) a +4 ring of slaying (62, 1, D) a staff of earth (62, 8, D) a +1 sling of flaming (62, 17, D) a ring of see invisible (62, 26, D) a +4 halberd of protection (62, 27, D) the conjuration staff "haunter's Peril" {^Fragile Int+3 Conj Tloc Air} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (62, 36, D) an amulet of guardian spirit (62, 37, D) a staff of fire (unseen) (63, 0, D) the +0 chain mail of the Original Sin {Command, +Blink Fly Will+ MP-8} +Blink: It lets you blink. Fly: It grants you flight. Will+: It increases your willpower. MP-8: It affects your magic capacity (-8). It cannot be enchanted further. (unseen) (63, 8, D) a +2 chain mail of willpower (unseen) (63, 20, D) a +0 short sword (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a +1 rapier of draining (unseen) (63, 42, D) a +0 spear (64, 16, D) a +2 robe (64, 20, D) a +0 battleaxe (64, 26, D) a +4 war axe of electrocution (64, 27, D) a +2 quarterstaff of rebuke (unseen) (67, 0, D) a +1 dagger of venom (unseen) (67, 3, D) a +0 dagger a +0 robe (68, 0, D) a +1 heavy spear (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +7 orcbow of electrocution (unseen) (69, 3, D) a +0 whip a +0 scale mail (69, 36, D) a +6 sling (70, 9, D) a ring of wizardry (70, 10, D) a +3 heavy dire flail (still there?) a +0 robe (still there?) (70, 37, D) the ring of Atour {^Drain rN++ rCorr Int+2 SInv} [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a +5 ring of evasion the ring of Pessimism {Str+6 SInv} [ring of strength] Str+6: It affects your strength (+6). SInv: It lets you see invisible. (70, 42, D) a +0 short sword a +0 shortbow a +0 leather armour (70, 43, D) a +0 dire flail a +0 robe (71, 8, D) a +0 great mace of protection (71, 11, D) a +4 quarterstaff of chaos a +0 cloak a +0 dagger a +0 robe (71, 16, D) +0 shadow dragon scales (71, 20, D) a +0 short sword a +0 robe (71, 27, D) a +1 mace of protection (unseen) (71, 36, D) a +0 heavy glaive (71, 40, D) a +0 rapier a +0 robe (71, 42, D) a +0 long sword a +0 ring mail a +3 heavy scimitar (72, 8, D) a +6 ring of intelligence (72, 9, D) a +4 ring of slaying (72, 10, D) a +2 heavy scythe (still there?) a +0 robe (still there?) (72, 20, D) a +1 scimitar of holy wrath (72, 26, D) the +1 robe "Uson" {+Inv rCorr} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (72, 37, D) the +8 short sword of Ointment {devious, ^Drain rPois rCorr Dex+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 42, D) a +2 dire flail of draining (unseen) (72, 43, D) a +0 long sword a +0 robe (73, 1, D) a +0 great sword of holy wrath (unseen) (73, 12, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a wand of polymorph (7) (still there?) (73, 16, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a ring of magical power (73, 27, D) a +6 ring of dexterity (75, 1, D) a ring of protection from fire