haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of Springtime {rElec} [lupine talisman] rElec: It insulates you from electricity. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 trident (49, 24, D) a parchment of Fulsome Fusillade (49, 37, D) a staff of necromancy (49, 38, D) a +3 falchion (still there?) a +0 robe (still there?) (50, 24, D) the +0 leather armour of Doiwnitz {Rampage rPois Will+ Slay+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (50, 25, D) a +3 leather armour of willpower (unseen) (50, 36, D) a staff of earth (50, 41, D) a +4 mace (still there?) a +0 robe (still there?) (50, 42, D) a +0 robe (51, 24, D) a +0 scale mail of positive energy (unseen) (51, 25, D) a +1 flail of protection (unseen) (51, 36, D) a +2 shortbow of flaming (51, 41, D) a +0 dagger a +0 robe (51, 42, D) a +0 battleaxe (51, 43, D) a +0 short sword (52, 24, D) the +2 morningstar of the Modern Bones {spect, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (52, 25, D) a staff of fire (unseen) (52, 29, D) a +1 great sword of flaming (unseen) (52, 30, D) a +0 great sword of flaming (52, 36, D) a staff of necromancy (52, 37, D) a +1 dire flail of holy wrath (53, 24, D) a scroll of brand weapon (53, 25, D) a staff of cold (unseen) (53, 30, D) a +2 great sword of flaming (still there?) a ring of protection from cold (still there?) (53, 36, D) a +1 heavy battleaxe (53, 37, D) a ring of magical power (53, 43, D) a +0 dagger a +0 robe a human corpse (54, 24, D) a condenser vane (55, 24, D) a +2 vampiric short sword (unseen) (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a +6 ring of dexterity (60, 36, D) a parchment of Summon Forest (60, 37, D) the +6 chain mail of Card Tricks {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (60, 41, D) a +0 trident a +0 robe (60, 43, D) a +0 rapier a +0 robe (61, 0, D) a ring of resist corrosion (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a +0 scale mail of archery (unseen) (61, 11, D) a +0 hand axe (61, 16, D) the +4 sling "Akhleij" {heavy, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (61, 22, D) a +0 mace (61, 40, D) a +0 heavy spear a silver javelin a +0 leather armour a +0 trident (61, 41, D) a +0 spear (61, 44, D) a +0 trident of entangling (still there?) a +0 leather armour (still there?) a ring of wizardry (still there?) (62, 2, D) a +0 flail a +0 hand axe a +0 leather armour (62, 8, D) a +2 robe (62, 11, D) a +0 mace a +0 morningstar (62, 16, D) a +3 shortbow of freezing (unseen) (62, 17, D) the alchemy staff of Yfusaom {rPois rF+ Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (unseen) (62, 20, D) a +0 battleaxe (62, 26, D) a +4 sling (62, 27, D) a ring of protection from cold a ring of protection from cold a ring of magical power the ring "Duegump" {Fly rPois rF+ rC- Int+4} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). (62, 36, D) the +9 mace of Xom's Generosity {heavy, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (62, 37, D) the +0 plate armour of Jickio {Death, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 0, D) a +2 robe of willpower (unseen) (63, 2, D) a +0 whip (63, 11, D) a +0 club (63, 17, D) a staff of necromancy (64, 27, D) a staff of alchemy (67, 0, D) a +3 chain mail of willpower (unseen) (68, 0, D) a +4 great mace of venom (69, 0, D) a +2 vampiric glaive (unseen) (69, 1, D) a swamp drake corpse (skeletalised by now) (69, 36, D) a +4 heavy hand axe (unseen) (70, 8, D) the +1 robe "Zosygoed" {Archmagi} Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (70, 9, D) a ring of protection from cold (70, 36, D) the ring of Karph {Fly rF+ Will+ Slay+4} [ring of slaying] Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +4 ring of protection the ring "Hidoic" {rElec SInv} [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. (70, 37, D) the +4 mace of the Furious {pain, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 38, D) a shapeshifter corpse (skeletalised by now) (71, 8, D) a staff of cold (71, 16, D) a +5 heavy long sword (unseen) (71, 17, D) a parchment of Summon Horrible Things (71, 26, D) the amulet of Oxtoala {Faith +Inv Will++ Str-2 Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). the ring of Satisfaction {rPois Will+ Str+6} [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Str+6: It affects your strength (+6). the ring "Tomiy" {rPois rF+ Wiz} [ring of wizardry] rPois: It protects you from poison. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. (71, 27, D) a staff of conjuration (unseen) (72, 8, D) a +8 chain mail of ponderousness (unseen) (72, 9, D) a +0 devious short sword (unseen) (72, 16, D) a +1 crystal plate armour (72, 17, D) a staff of conjuration (72, 37, D) a +1 heavy orcbow (73, 1, D) the +5 mace "Afaqy" {flame, rN+ Str-5 Dex+3 SInv} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 16, D) a staff of necromancy (unseen) (73, 17, D) the +7 sling "Hell-Harrower" {drain, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 26, D) a staff of earth (74, 3, D) a +0 short sword (75, 1, D) a staff of cold (unseen) (75, 3, D) a +0 flail