haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 hammer the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +3 morningstar of holy wrath (unseen) (61, 16, D) a parchment of Permafrost Eruption (61, 26, D) the alchemy staff of Cowardice {rPois rC++ Will+ SInv Stlth- Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (62, 1, D) a parchment of Anguish (62, 8, D) a +2 long sword of draining (62, 9, D) a parchment of Fulsome Fusillade (62, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (62, 17, D) a +0 robe (62, 26, D) a +1 troll leather armour (unseen) (62, 27, D) a ring of flight (63, 0, D) a +0 pair of boots of flying (63, 8, D) a +2 orcbow of electrocution (unseen) (63, 10, D) a +0 flail (63, 16, D) a +0 leather armour of poison resistance (63, 17, D) the +4 ring mail of Feasting {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 19, D) a +0 flail a +0 chain mail (63, 21, D) a +0 dagger a +0 robe (63, 22, D) a +0 club a +0 leather armour (63, 26, D) a parchment of Enfeeble (63, 27, D) a ring of see invisible (64, 16, D) a +0 scale mail of poison resistance (unseen) (64, 17, D) a parchment of Malign Gateway (64, 21, D) a +0 short sword (64, 26, D) a staff of fire (unseen) (64, 27, D) a +5 ring of evasion (65, 20, D) a +0 dagger a +0 robe (65, 21, D) a +0 scimitar a +0 plate armour (65, 26, D) a +4 giant club (67, 22, D) a +0 club a +0 chain mail (69, 0, D) a parchment of Lehudib's Crystal Spear (70, 8, D) a +1 ring mail of cold resistance (unseen) (70, 9, D) a staff of earth (unseen) (70, 17, D) a +0 falchion (71, 7, D) the +3 quarterstaff of Qazlal's Grace {drain, rElec rN++ Stlth+} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. an amulet of dissipation (71, 8, D) a parchment of Anguish (71, 16, D) a parchment of Fugue of the Fallen (71, 17, D) a +0 dagger an amulet of magic regeneration (71, 26, D) a parchment of Petrify (71, 27, D) the ring of Igapp {Fly rF- rCorr Str+3 Slay+3} [ring of resist corrosion] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +6 ring of dexterity the amulet "Qikhleh" {Chemistry Will+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will+: It increases your willpower. (71, 28, D) a +0 halberd (72, 16, D) the +10 morningstar of the Goat {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 helmet of light (still there?) an orc corpse (still there?) (72, 18, D) a +0 short sword (72, 26, D) a staff of alchemy (72, 30, D) a +1 dire flail of protection (unseen) (73, 1, D) a +0 devious rapier (unseen) (73, 17, D) a +0 short sword a +0 arbalest a +0 chain mail a parchment of Chain Lightning (73, 27, D) a staff of cold (74, 17, D) a +0 hand axe