Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 11173766849326214742 0 haunter the Cutter (level 1, -2/21 HPs) Began as a Kobold Berserker on Mar 30, 2026. Was a Follower of Trog. Slain by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (11 turns). haunter the Cutter (Kobold Berserker) Turns: 11, Time: 00:00:20 Health: -2/21 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 8 God: Trog [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 animal skin rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, very quick A: small, no large weapons, nightstalker 3 a: Renounce Religion (0%), Berserk (10%) You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 animal skin (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic Skills: + Level 3.2 Fighting * Level 4.0 Short Blades + Level 1.5 Armour + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, haunter the Kobold Berserker. [Dungeon Sprint] Trog says: Kill them all! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You open the door. You encounter a merfolk siren. It is wielding a +0 spear. Found 243 gold pieces. There is an open door here. The merfolk siren closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you with a +0 spear! You hit the merfolk siren. The merfolk siren is lightly wounded. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. You puncture the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren misses you. You hit the merfolk siren. The merfolk siren is heavily wounded. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## ##'## #.$@# #..#m.# ##...## ##+## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Kobold Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 3 | D | Encountered a merfolk siren 11 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 5 Melee: Short sword || 5 Drink: Berserk rage || 1 Armour: Animal skin || 2 Dodge: Dodged || 3