Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 16190116180550826547 0 haunter the Shield-Bearer (level 1, 0/18 HPs) Began as a Formicid Fighter on Mar 30, 2026. Succumbed to a scorpion's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:23 (10 turns). haunter the Shield-Bearer (Formicid Fighter) Turns: 10, Time: 00:00:24 Health: 0/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: mighty, lethally poisoned (0 -> -15) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%) You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions m - a potion of might b - a potion of curing w - a potion of heal wounds g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, haunter the Formicid Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You sense a monster nearby. There is a staircase leading out of the dungeon here. You open the door. You encounter 4 scorpions. You closely miss the scorpion. The scorpion closely misses you. The scorpion barely misses you. You barely miss the scorpion. You block the scorpion's attack. You barely miss the scorpion. The scorpion barely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very mighty all of a sudden. You feel very sick. The scorpion closely misses you. You barely miss the scorpion. You feel sick. The scorpion stings you. x2 * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You barely miss the scorpion. You die... { { {{ { # #. #+# #ss##.## #s@<.+ #.s##.## { #. #+# # { { { You could see 4 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D | Encountered a scorpion 3 | D | Encountered a scorpion 3 | D | Encountered a scorpion 3 | D | Encountered a scorpion 10 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 5 Melee: Flail || 5 Drink: Might || 1 Armour: Scale mail || 3 Dodge: Dodged || 4 Block: Buckler || 1