Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 637823456316719999 2 haunter the Magician (level 1, 0/15 HPs) Began as a Djinni Forgewright on Mar 30, 2026. Slain by a ribbon worm (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (17 turns). haunter the Magician (Djinni Forgewright) Turns: 17, Time: 00:00:18 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 33% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 0.1 Maces & Flails + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 b - Construct Spike Laun Frge 30% 2d4 5% 2 c - Launch Clockwork Bee Frge 15% N/A 11% 3 d - Forge Blazeheart Gol Fire/Frge 15% N/A 34% 4 e - Forge Lightning Spir Air/Frge 15% 3d4 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (90% to hit) The kinetic grapnel misses the ribbon worm. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (90% to hit) The kinetic grapnel hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm bites you. The grapnel guides your strike. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You sock the ribbon worm! You kill the ribbon worm! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You feel better. You struggle to detach yourself from the web. The ribbon worm bites you but does no damage. You disentangle yourself. The ribbon worm bites you. Your magical contamination has completely faded away. You barely miss the ribbon worm. The ribbon worm bites you! Ouch! That really hurt! You die... # ##. #+# #...##.## #$w@<.+ ####.## #+# .## 3# ## You could see a ribbon worm. Vanquished Creatures A ribbon worm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a neqoxec 17 | D | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 5 Melee: Mace || 5 Cast: Kinetic Grapnel || 2 Drink: Curing || 1 Armour: Robe || 6 Dodge: Dodged || 1