Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 6767223960789492098 69 haunter the Magician (level 4, -7/31 HPs) Began as a Djinni Forgewright on Mar 30, 2026. Mangled by a weeping skull (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (22 turns). haunter the Magician (Djinni Forgewright) Turns: 22, Time: 00:00:23 Health: -7/31 AC: 2 Str: 9 XL: 4 Next: 42% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-8 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 1.3 Maces & Flails + Level 3.0 Dodging + Level 2.3 Stealth + Level 6.2 Spellcasting + Level 6.2 Conjurations + Level 6.2 Hexes + Level 6.2 Summonings + Level 6.2 Necromancy + Level 6.2 Translocations + Level 6.2 Forgecraft + Level 6.2 Fire Magic + Level 6.2 Ice Magic + Level 6.2 Air Magic + Level 6.2 Earth Magic + Level 6.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 58% 2d5 1% 2 c - Launch Clockwork Bee Frge 29% N/A 2% 3 d - Forge Blazeheart Gol Fire/Frge 29% N/A 9% 4 e - Forge Lightning Spir Air/Frge 29% 3d5 9% 4 f - Apportation Tloc 58% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The weeping skull touches you but does no damage. The weeping skull's misery bubbles over. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. The weeping skull releases gushing sobs. The wave of grief passes through you. You hit the weeping skull but do no damage. The weeping skull is almost destroyed. The weeping skull releases gushing sobs. The wave of grief passes through you. The weeping skull releases gushing sobs. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. The weeping skull unleashes gushing sobs. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. The weeping skull barely misses you. You hit the weeping skull but do no damage. The weeping skull is almost destroyed. The weeping skull touches you. * * * LOW HITPOINT WARNING * * * The weeping skull touches you. * * * LOW HITPOINT WARNING * * * You hit the weeping skull but do no damage. The weeping skull is almost destroyed. The weeping skull releases gushing sobs. The wave of grief passes through you. The weeping skull's misery bubbles over. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. The weeping skull's misery bubbles over. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. The weeping skull releases gushing sobs. The wave of grief passes through you. You hit the weeping skull. The weeping skull is almost destroyed. The weeping skull touches you! You die... The weeping skull crumbles to pieces from sheer guilt. #+# ##○## +○○°+ ##@## #z# zz° .○#○. ##. .## ## ## You could see 3 weeping skulls. Vanquished Creatures A weeping skull (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 11 | D | Killed a weeping skull 12 | D | Reached skill level 1 in Maces & Flails 12 | D | Reached XP level 2. HP: 21/21 MP: 0/0 12 | D | Reached XP level 3. HP: 25/25 MP: 0/0 12 | D | Learned a level 1 spell: Apportation 12 | D | Reached XP level 4. HP: 31/31 MP: 0/0 20 | D | HP: 1/31 [weeping skull (3)] 22 | D | Mangled by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Maces & Flails | 1 | 1.3 Dodging | 3 | 3.0 Stealth | 2 | 2.3 Spellcasting | 6 | 6.2 Conjurations | 6 | 6.2 Hexes | 6 | 6.2 Summonings | 6 | 6.2 Necromancy | 6 | 6.2 Translocations | 6 | 6.2 Forgecraft | 6 | 6.2 Fire Magic | 6 | 6.2 Ice Magic | 6 | 6.2 Air Magic | 6 | 6.2 Earth Magic | 6 | 6.2 Alchemy | 6 | 6.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | 11 || 19 Melee: Mace | 8 | 11 || 19 Cast: Kinetic Grapnel | 1 | || 1 Drink: Berserk rage | 1 | || 1 Armour: Robe | 1 | 11 || 12 Dodge: Dodged | 6 | 1 || 7