Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 3851164312804949133 202 haunter the Thaumaturge (level 6, -3/41 HPs) Began as a Djinni Forgewright on Mar 30, 2026. Slain by a weeping skull (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:04 (46 turns). haunter the Thaumaturge (Djinni Forgewright) Turns: 46, Time: 00:01:05 Health: -3/41 AC: 2 Str: 9 XL: 6 Next: 8% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-4 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions h - a potion of haste Skills: + Level 0.4 Fighting + Level 1.5 Maces & Flails + Level 4.6 Dodging + Level 3.8 Stealth + Level 8.1 Spellcasting + Level 8.1 Conjurations + Level 8.1 Hexes + Level 8.1 Summonings + Level 8.1 Necromancy + Level 8.1 Translocations + Level 8.1 Forgecraft + Level 8.1 Fire Magic + Level 8.1 Ice Magic + Level 8.1 Air Magic + Level 8.1 Earth Magic + Level 8.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 72% 2d6 1% 2 c - Launch Clockwork Bee Frge 36% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 36% N/A 3% 4 e - Forge Lightning Spir Air/Frge 36% 3d6 3% 4 f - Magic Dart Conj 100% 1d8 1% 1 g - Lesser Beckoning Tloc 72% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You sock the weeping skull! The weeping skull is moderately damaged. The weeping skull unleashes gushing sobs. The wave of grief passes through you. You barely miss the weeping skull. The weeping skull is moderately damaged. The weeping skull touches you but does no damage. You thump the weeping skull! The weeping skull is heavily damaged. You are no longer berserk. You are exhausted. You feel yourself slow down. You hit the weeping skull. The weeping skull is severely damaged. The weeping skull touches you but does no damage. The weeping skull touches you. * * * LOW HITPOINT WARNING * * * You hit the weeping skull but do no damage. The weeping skull is severely damaged. The weeping skull touches you. * * * LOW HITPOINT WARNING * * * The weeping skull barely misses you. You hit the weeping skull but do no damage. The weeping skull is severely damaged. The weeping skull's misery bubbles over. The wave of grief passes through you. The weeping skull touches you. * * * LOW HITPOINT WARNING * * * The weeping skull touches you. * * * LOW HITPOINT WARNING * * * You feel much better. The weeping skull touches you! * * * LOW HITPOINT WARNING * * * You hit the weeping skull. The weeping skull is severely damaged. The weeping skull touches you! * * * LOW HITPOINT WARNING * * * The weeping skull closely misses you. You hit the weeping skull but do no damage. The weeping skull is severely damaged. The weeping skull touches you. You die... The weeping skull crumbles to pieces from sheer guilt. # # ##. #+# °## #.m.##○##.°.# #$+.<@z# #...##☼##...# ##. #+# .## # #s# # .#s . . ## ## You could see a weeping skull. Vanquished Creatures 3 weeping skulls (D) 3 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a scorpion 1 | D | Encountered a scorpion 4 | D | Encountered a merfolk siren 8 | D | Encountered a weeping skull 8 | D | Encountered a weeping skull 8 | D | Encountered a weeping skull 8 | D | Encountered a weeping skull 30 | D | Killed a weeping skull 31 | D | Reached XP level 2. HP: 9/21 MP: 0/0 31 | D | Reached XP level 3. HP: 11/25 MP: 0/0 31 | D | Learned a level 1 spell: Magic Dart 31 | D | Reached XP level 4. HP: 13/31 MP: 0/0 34 | D | Killed a weeping skull 35 | D | Reached skill level 1 in Maces & Flails 35 | D | Reached XP level 5. HP: 10/35 MP: 0/0 35 | D | Learned a level 2 spell: Lesser Beckoning 38 | D | Reached XP level 6. HP: 12/41 MP: 0/0 43 | D | HP: 1/41 [weeping skull (3)] 45 | D | Killed Menkaure 46 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.6 Stealth | 2 3 | 3.8 Spellcasting | 6 7 8 | 8.1 Conjurations | 6 7 8 | 8.1 Hexes | 6 7 8 | 8.1 Summonings | 6 7 8 | 8.1 Necromancy | 6 7 8 | 8.1 Translocations | 6 7 8 | 8.1 Forgecraft | 6 7 8 | 8.1 Fire Magic | 6 7 8 | 8.1 Ice Magic | 6 7 8 | 8.1 Air Magic | 6 7 8 | 8.1 Earth Magic | 6 7 8 | 8.1 Alchemy | 6 7 8 | 8.1 Maces & Flails | 1 | 1.5 Fighting | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 19 | 15 || 34 Melee: Mace | 19 | 15 || 34 Cast: Kinetic Grapnel | 1 | || 1 Drink: Curing | 1 | || 1 Berserk rage | 1 | || 1 Heal wounds | | 1 || 1 Armour: Robe | 9 | 10 || 19 Dodge: Dodged | 11 | 5 || 16