Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 16072948563107119400 0 haunter the Magician (level 1, -3/15 HPs) Began as a Djinni Forgewright on Mar 30, 2026. Killed by psychic fangs ... invoked by a neqoxec (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:03 (2 turns). haunter the Magician (Djinni Forgewright) Turns: 2, Time: 00:00:03 Health: -3/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 b - Construct Spike Laun Frge 26% 2d4 7% 2 c - Launch Clockwork Bee Frge 13% N/A 13% 3 d - Forge Blazeheart Gol Fire/Frge 13% N/A 41% 4 e - Forge Lightning Spir Air/Frge 13% 3d4 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, haunter the Djinni Forgewright. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork Bee, Forge Blazeheart Golem, Forge Lightning Spire. You reach down and open the door. You encounter 4 neqoxecs. The neqoxec shouts! x4 The neqoxec gestures at you. Something gnaws heavily on your mind! Ouch! That really hurt! Found 243 gold pieces. You reach down and close the door. A neqoxec opens the door. The neqoxec gestures at you. Something gnaws heavily on your mind! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##@## #'# 333 3##.. ## ### You could see 4 neqoxecs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a neqoxec 1 | D | Encountered a neqoxec 1 | D | Encountered a neqoxec 1 | D | Encountered a neqoxec 2 | D | Killed from afar by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]