Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 8101769080412721641 58 haunter the Magician (level 4, 0/46 HPs) Began as a Djinni Forgewright on Mar 30, 2026. Slain by a scorpion (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:21 (17 turns). haunter the Magician (Djinni Forgewright) Turns: 17, Time: 00:00:22 Health: 0/46 AC: 2 Str: 11 XL: 4 Next: 20% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-1 HP) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions w - a potion of heal wounds h - a potion of haste Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 6.1 Spellcasting + Level 6.1 Conjurations + Level 6.1 Hexes + Level 6.1 Summonings + Level 6.1 Necromancy + Level 6.1 Translocations + Level 6.1 Forgecraft + Level 6.1 Fire Magic + Level 6.1 Ice Magic + Level 6.1 Air Magic + Level 6.1 Earth Magic + Level 6.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 96% 1d7 1% 1 b - Construct Spike Laun Frge 48% 2d5 1% 2 c - Launch Clockwork Bee Frge 24% N/A 3% 3 d - Forge Blazeheart Gol Fire/Frge 24% N/A 11% 4 e - Forge Lightning Spir Air/Frge 24% 3d5 11% 4 f - Magic Dart Conj 96% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion stings you. You barely miss the scorpion. The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is almost dead. The scorpion barely misses you. You thump the scorpion! You kill the scorpion! Your Dodging skill increases to level 3! Your Stealth skill increases to level 2! Your Spellcasting skill gained 3 levels and is now at level 6! Your Conjurations skill gained 3 levels and is now at level 6! Your Hexes skill gained 3 levels and is now at level 6! Your Summonings skill gained 3 levels and is now at level 6! Your Necromancy skill gained 3 levels and is now at level 6! Your Translocations skill gained 3 levels and is now at level 6! Your Forgecraft skill gained 3 levels and is now at level 6! Your Fire Magic skill gained 3 levels and is now at level 6! Your Ice Magic skill gained 3 levels and is now at level 6! Your Air Magic skill gained 3 levels and is now at level 6! Your Earth Magic skill gained 3 levels and is now at level 6! Your Alchemy skill gained 3 levels and is now at level 6! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Magic Dart wells up from within. Spell assigned to 'f'. You have reached level 4! You feel agile. Unknown command. You sock the scorpion! The scorpion is heavily wounded. The scorpion stings you. You die... ## ## . . .#. #$# #s# ##@## +.<.+ ##.## #+# .## 3# ## You could see a scorpion. Vanquished Creatures A scorpion (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a neqoxec 5 | D | Encountered a scorpion 5 | D | Encountered a scorpion 16 | D | Killed a scorpion 17 | D | Reached XP level 2. HP: 4/21 MP: 0/0 17 | D | Reached XP level 3. HP: 5/25 MP: 0/0 17 | D | Learned a level 1 spell: Magic Dart 17 | D | Reached XP level 4. HP: 6/31 MP: 0/0 17 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Stealth | 2 | 2.3 Spellcasting | 6 | 6.1 Conjurations | 6 | 6.1 Hexes | 6 | 6.1 Summonings | 6 | 6.1 Necromancy | 6 | 6.1 Translocations | 6 | 6.1 Forgecraft | 6 | 6.1 Fire Magic | 6 | 6.1 Ice Magic | 6 | 6.1 Air Magic | 6 | 6.1 Earth Magic | 6 | 6.1 Alchemy | 6 | 6.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 1 || 10 Melee: Mace | 9 | 1 || 10 Drink: Curing | 1 | || 1 Berserk rage | 1 | || 1 Armour: Robe | 8 | 1 || 9 Dodge: Dodged | 5 | || 5