Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 10044697656929471538 203 haunter the Magician (level 6, 0/42 HPs) Began as a Djinni Forgewright on Mar 30, 2026. Slain by a weeping skull (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:47 (46 turns). haunter the Magician (Djinni Forgewright) Turns: 46, Time: 00:00:48 Health: 0/42 AC: 2 Str: 9 XL: 6 Next: 8% Gold: 0 EV: 13 Int: 16 God: SH: 0 Dex: 14 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions h - a potion of haste Skills: + Level 1.5 Fighting + Level 2.8 Maces & Flails + Level 5.2 Dodging + Level 3.0 Stealth + Level 7.7 Spellcasting + Level 7.7 Conjurations + Level 7.7 Hexes + Level 7.7 Summonings + Level 7.7 Necromancy + Level 7.7 Translocations + Level 7.7 Forgecraft + Level 7.7 Fire Magic + Level 7.7 Ice Magic + Level 7.7 Air Magic + Level 7.7 Earth Magic + Level 7.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 62% 2d5 1% 2 c - Launch Clockwork Bee Frge 31% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 31% N/A 4% 4 e - Forge Lightning Spir Air/Frge 31% 3d6 4% 4 f - Sandblast Erth 62% 2d14 1% 1 g - Mercury Arrow Conj/Alch 62% 2d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The weeping skull's misery overflows. The wave of grief passes through you. The weeping skull barely misses you. You hit the weeping skull. The weeping skull is heavily damaged. The weeping skull misses you. The weeping skull touches you! You hit the weeping skull. The weeping skull is heavily damaged. The weeping skull's misery bubbles over. The wave of grief passes through you. The weeping skull touches you but does no damage. You completely miss the weeping skull. The weeping skull is heavily damaged. The weeping skull closely misses you. The weeping skull touches you. You hit the weeping skull. The weeping skull is heavily damaged. The weeping skull touches you. x2 * * * LOW HITPOINT WARNING * * * You hit the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull releases gushing sobs. The wave of grief passes through you. The weeping skull completely misses you. You hit the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull's misery overflows. The wave of grief passes through you. The weeping skull barely misses you. You hit the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull's misery bubbles over. The wave of grief passes through you. The weeping skull touches you. * * * LOW HITPOINT WARNING * * * You hit the weeping skull. The weeping skull is heavily damaged. The weeping skull's misery bubbles over. The wave of grief passes through you. You hit the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull touches you! You die... The weeping skull crumbles to pieces from sheer guilt. #+# ##○## +.○.+ ##@## #z# °°. .○#.° ##. .## ## ## You could see a weeping skull. Vanquished Creatures 3 weeping skulls (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 12 | D | Killed a weeping skull 13 | D | Reached XP level 2. HP: 22/22 MP: 0/0 13 | D | Reached XP level 3. HP: 26/26 MP: 0/0 13 | D | Learned a level 1 spell: Sandblast 13 | D | Reached XP level 4. HP: 31/31 MP: 0/0 17 | D | Killed a weeping skull 18 | D | Reached skill level 1 in Fighting 18 | D | Reached skill level 1 in Maces & Flails 18 | D | Reached XP level 5. HP: 37/37 MP: 0/0 18 | D | Learned a level 2 spell: Mercury Arrow 25 | D | Reached skill level 5 in Dodging 25 | D | Reached XP level 6. HP: 42/42 MP: 0/0 46 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 5 | 5.2 Stealth | 2 3 | 3.0 Spellcasting | 6 7 | 7.7 Conjurations | 6 7 | 7.7 Hexes | 6 7 | 7.7 Summonings | 6 7 | 7.7 Necromancy | 6 7 | 7.7 Translocations | 6 7 | 7.7 Forgecraft | 6 7 | 7.7 Fire Magic | 6 7 | 7.7 Ice Magic | 6 7 | 7.7 Air Magic | 6 7 | 7.7 Earth Magic | 6 7 | 7.7 Alchemy | 6 7 | 7.7 Fighting | 1 | 1.5 Maces & Flails | 1 2 | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | 33 || 41 Melee: Mace | 8 | 33 || 41 Drink: Curing | 1 | || 1 Berserk rage | 1 | || 1 Heal wounds | | 1 || 1 Armour: Robe | 5 | 17 || 22 Dodge: Dodged | 4 | 11 || 15