haunter the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (5, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 leather armour a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (61, 2, D) a +0 glaive a +0 robe a naga corpse (61, 18, D) a +0 hand axe (62, -1, D) a +0 long sword a +0 robe (62, 1, D) a +3 partisan of protection (unseen) (62, 7, D) a +1 helmet of light (62, 8, D) a +1 hand axe of freezing (62, 10, D) a tarantella corpse (62, 16, D) a ring of flight (62, 17, D) the +7 triple sword of a Gauntlet {heavy, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (63, 0, D) a +2 ring mail of positive energy (unseen) (63, 8, D) a +6 ring of dexterity (63, 16, D) a +0 trident a +0 dagger a +0 robe a +2 morningstar of protection an orc corpse (63, 17, D) a +0 flail a +0 mace (63, 18, D) a +0 flail an orc corpse (63, 26, D) a +4 ring of slaying the amulet "Qasibb" {Chemistry Rampage Int+3} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). a +0 short sword a +3 scimitar of holy wrath (63, 32, D) a +0 flail (64, 16, D) the +2 falchion "Pyixt" {freeze, rF++ rC- Will+ SInv} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (64, 17, D) a +0 hand axe a +0 ring mail a parchment of Ignition (64, 26, D) a ring of poison resistance (65, 26, D) a +0 devious dagger (unseen) (67, 0, D) a staff of necromancy (unseen) (68, -1, D) a +0 short sword a +0 robe (68, 0, D) a +0 long sword of holy wrath (68, 4, D) a +0 rapier a +0 ring mail a +0 rapier a +0 robe an elf corpse (skeletalised by now) (69, 0, D) the fire staff "Peho" {rF+ Str+5 Fire} [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (unseen) (69, 36, D) a manual of Throwing (70, 8, D) a +0 flail a +0 ring mail a ring of see invisible an orc corpse (70, 9, D) a +0 dagger a +0 robe a ring of flight (70, 36, D) a +0 long sword a +0 arbalest a +0 ring mail a lightning rod (4/4) (70, 37, D) a staff of necromancy (unseen) (71, 8, D) a +0 falchion of distortion (71, 10, D) a +0 hand axe a +0 leather armour (71, 17, D) a +2 scale mail of archery (unseen) (71, 26, D) a +1 quarterstaff of distortion (still there?) a black bear corpse (still there?) (71, 27, D) a +4 ring mail of poison resistance (unseen) (71, 28, D) a wolf corpse (71, 36, D) a +3 spear of entangling (unseen) (71, 37, D) a manual of Dodging (72, 8, D) a +0 dagger (still there?) a +1 scale mail of cold resistance (still there?) an orc corpse (still there?) (72, 9, D) a +0 short sword (still there?) the +6 trident of Likouny {entangle, rElec rN+ Str+3} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. an orc corpse (still there?) (72, 17, D) a +1 robe of cold resistance (72, 20, D) a black bear corpse (72, 21, D) a +0 spear a +0 spear a spriggan corpse a hornet corpse a spriggan corpse a wolf corpse (72, 22, D) a +0 short sword a +0 robe a spriggan corpse (72, 27, D) a +6 mace of holy wrath (72, 29, D) a +0 short sword a +0 robe (72, 30, D) a +0 rapier a +0 robe a spriggan corpse (72, 31, D) a +0 spear a spriggan corpse (72, 32, D) a black bear corpse (72, 36, D) a +1 leather armour of willpower (unseen) (72, 37, D) a parchment of Rending Blade (73, 1, D) a staff of alchemy (unseen) (73, 17, D) a +2 spectral quarterstaff (unseen) (73, 27, D) a staff of necromancy (unseen) (73, 36, D) a ring of magical power (73, 37, D) a +1 heavy great mace (unseen) (75, 1, D) a ring of wizardry