haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 kite shield the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +0 mace (still there?) a staff of fire (still there?) an orc corpse (skeletalised by now) (still there?) (61, 8, D) a +3 giant spiked club (unseen) (61, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) the +0 long sword "Ipoatohe" {valour, rPois rC+ Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 0, D) a +0 whip a boomerang the conjuration staff "Sosarih" {^Fragile rElec SInv Conj Alch} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. an orc corpse (skeletalised by now) (62, 1, D) a +0 dagger a parchment of Detonation Catalyst an orc corpse (skeletalised by now) (62, 8, D) a +0 trident (still there?) a +6 sling of flaming (still there?) (62, 9, D) a +0 trident a throwing net a ring of resist corrosion (62, 16, D) a staff of fire (unseen) (62, 17, D) a +0 short sword of freezing (unseen) (62, 23, D) a +0 short sword a +0 ring mail (63, 0, D) a +0 hand axe (still there?) a +0 ring mail (still there?) the amulet "Bixaseir" {Reflect Will+ rCorr Str-5 Int+4 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). (63, 9, D) a +2 trident of protection (63, 16, D) a +2 sling of freezing (unseen) (63, 17, D) the +8 battleaxe "Xuphy" {antimagic, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (64, 16, D) a +2 pair of boots of rampaging (64, 17, D) the air staff of the Wheel {rElec Int+5 Air} [staff of air] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (unseen) (64, 22, D) a +1 short sword of venom (still there?) a +2 ring mail of fire resistance (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (67, 0, D) the +6 quarterstaff of the Enchanted Forest {protect, rElec rF+ Will+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (68, 0, D) a +0 heavy quarterstaff (69, 0, D) a +2 heavy sling (unseen) (70, 10, D) a jackal corpse (72, 8, D) the +4 orcbow "Beastbane" {elec, *Corrode rPois Str+3 Dex-4} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (72, 10, D) a wolf corpse (72, 16, D) a +1 lajatang of rebuke (72, 17, D) a +0 heavy mace (unseen) (72, 26, D) a +1 flail of protection (73, 1, D) a staff of cold (unseen) (73, 17, D) a staff of conjuration (73, 23, D) a +0 arbalest (73, 32, D) a black bear corpse (73, 33, D) a +0 dagger a +0 robe a +0 spear a spriggan corpse (74, 23, D) a +0 shortbow a +0 arbalest a centaur corpse a yaktaur corpse (75, 1, D) a +3 sling of draining (unseen) (75, 22, D) a +0 arbalest 5 large rocks a +0 orcbow a yaktaur corpse a centaur corpse (75, 33, D) a +0 short sword a +0 robe a spriggan corpse