Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 16882022326753681193 205 haunter the Thaumaturge (level 6, 0/42 HPs) Began as a Djinni Forgewright on Mar 31, 2026. Slain by a weeping skull (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:02 (29 turns). haunter the Thaumaturge (Djinni Forgewright) Turns: 29, Time: 00:01:02 Health: 0/42 AC: 2 Str: 11 XL: 6 Next: 10% Gold: 0 EV: 12 Int: 17 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions h - a potion of haste Skills: + Level 1.2 Fighting + Level 2.1 Maces & Flails + Level 4.4 Dodging + Level 2.7 Stealth + Level 8.4 Spellcasting + Level 8.4 Conjurations + Level 8.4 Hexes + Level 8.4 Summonings + Level 8.4 Necromancy + Level 8.4 Translocations + Level 8.4 Forgecraft + Level 8.4 Fire Magic + Level 8.4 Ice Magic + Level 8.4 Air Magic + Level 8.4 Earth Magic + Level 8.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 70% 2d5 1% 2 c - Launch Clockwork Bee Frge 35% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 35% N/A 3% 4 e - Forge Lightning Spir Air/Frge 35% 3d6 3% 4 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 g - Scorch Fire 70% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Air Magic skill increases to level 8! Your Earth Magic skill increases to level 8! Your Alchemy skill increases to level 8! You have reached level 6! You feel better. Your blazeheart core explodes! The fiery explosion engulfs you. You resist. You hit the weeping skull but do no damage. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * You hear a splash. The weeping skull closely misses you. The weeping skull barely misses you. Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Found 243 gold pieces. As you read the scroll of blinking, it crumbles to dust. You see here 243 gold pieces. Casting: Forge Blazeheart Golem (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. * * * LOW HITPOINT WARNING * * * The weeping skull touches you. * * * LOW HITPOINT WARNING * * * The weeping skull closely misses you. You barely miss the weeping skull. The weeping skull's misery overflows. The wave of grief passes through you. Your lightning spire shoots out a bolt of lightning at the weeping skull! The bolt of electricity hits the weeping skull! x2 The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. The weeping skull touches you. * * * LOW HITPOINT WARNING * * * You hit the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull touches you. You die... The weeping skull crumbles to pieces from sheer guilt. #+# ##.## +.<°+ ##°## ##°## ##.#○## #..#zI# ##○@.## ##+## You could see a weeping skull (ally target) and a friendly lightning spire (minion). Vanquished Creatures 2 weeping skulls (D) 2 creatures vanquished. Vanquished Creatures (collateral kills) A weeping skull (D) 1 creature vanquished. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 6 | D | Killed a weeping skull 7 | D | Reached XP level 2. HP: 15/21 MP: 0/0 7 | D | Reached XP level 3. HP: 18/25 MP: 0/0 7 | D | Learned a level 1 spell: Kiss of Death 7 | D | Reached XP level 4. HP: 22/31 MP: 0/0 15 | D | Killed a weeping skull 16 | D | Reached skill level 1 in Maces & Flails 16 | D | Reached XP level 5. HP: 10/36 MP: 0/0 16 | D | Learned a level 2 spell: Scorch 23 | D | Reached skill level 1 in Fighting 23 | D | Reached XP level 6. HP: 19/42 MP: 0/0 29 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.4 Stealth | 2 | 2.7 Spellcasting | 6 7 8 | 8.4 Conjurations | 6 7 8 | 8.4 Hexes | 6 7 8 | 8.4 Summonings | 6 7 8 | 8.4 Necromancy | 6 7 8 | 8.4 Translocations | 6 7 8 | 8.4 Forgecraft | 6 7 8 | 8.4 Fire Magic | 6 7 8 | 8.4 Ice Magic | 6 7 8 | 8.4 Air Magic | 6 7 8 | 8.4 Earth Magic | 6 7 8 | 8.4 Alchemy | 6 7 8 | 8.4 Maces & Flails | 1 2 | 2.1 Fighting | 1 | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | 13 || 16 Melee: Mace | 3 | 13 || 16 Cast: Forge Blazeheart | | 1 || 1 Forge Lightning S | | 1 || 1 Drink: Berserk rage | 1 | || 1 Heal wounds | | 1 || 1 Curing | | 1 || 1 Read: Blinking | | 1 || 1 Armour: Robe | 2 | 12 || 14 Dodge: Dodged | | 6 || 6