Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 1830359630080114149 2 haunter the Magician (level 1, -3/22 HPs) Began as a Djinni Forgewright on Mar 31, 2026. Slain by a ribbon worm (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:35 (26 turns). haunter the Magician (Djinni Forgewright) Turns: 26, Time: 00:00:35 Health: -3/22 AC: 2 Str: 9 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-4 HP) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions h - a potion of haste Skills: + Level 2.3 Dodging + Level 1.9 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 b - Construct Spike Laun Frge 30% 2d4 5% 2 c - Launch Clockwork Bee Frge 15% N/A 11% 3 d - Forge Blazeheart Gol Fire/Frge 15% N/A 34% 4 e - Forge Lightning Spir Air/Frge 15% 3d4 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and close the door. There is a staircase leading out of the dungeon here. You reach down and open the door. You encounter 3 ribbon worms. Cast which spell? (? or * to list) Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) The kinetic grapnel hits the ribbon worm. The ribbon worm is lightly wounded. There is a staircase leading out of the dungeon here. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The grapnel comes loose from the ribbon worm. You disentangle yourself. The ribbon worm bites you. You feel better. The ribbon worm bites you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You feel much better. The ribbon worm bites you! The ribbon worm bites you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You thump the ribbon worm! The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm barely misses you. You disentangle yourself. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. You thump the ribbon worm! You kill the ribbon worm! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. You sock the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm barely misses you. The ribbon worm bites you. You die... ## # #.# #+# .## #.##.##$H.# #@w<.+# #..w##.##.H.# ##.# #+# .## ## k#k # .# #. ## ## You could see 2 ribbon worms. Vanquished Creatures A ribbon worm (D) 1 creature vanquished. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a wyvern 1 | D | Encountered a wyvern 5 | D | Encountered a hippogriff 5 | D | Encountered a hippogriff 20 | D | Killed a crocodile 25 | D | HP: 1/22 [ribbon worm (4)] 26 | D | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 3 Melee: Mace || 3 Cast: Kinetic Grapnel || 1 Drink: Curing || 1 Heal wounds || 1 Berserk rage || 1 Armour: Robe || 9 Dodge: Dodged || 2