Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 18095879236746671032 0 haunter the Magician (level 1, 0/15 HPs) Began as a Djinni Air Elementalist on Mar 31, 2026. Slain by a weeping skull (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (10 turns). haunter the Magician (Djinni Air Elementalist) Turns: 10, Time: 00:00:19 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The weeping skull's misery overflows. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (moderately damaged, 97% to hit) The zap hits the weeping skull. The weeping skull is moderately damaged. The zap hits the weeping skull. The weeping skull is heavily damaged. The weeping skull touches you. The weeping skull unleashes gushing sobs. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (heavily damaged, 97% to hit) The zap hits the weeping skull. The weeping skull is heavily damaged. The zap hits the weeping skull. The weeping skull is heavily damaged. The weeping skull's misery bubbles over. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. The weeping skull touches you but does no damage. The weeping skull releases gushing sobs. The wave of grief passes through the weeping skull but does no damage. The weeping skull completely resists. The wave of grief passes through you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (heavily damaged, 97% to hit) You miscast Shock. Nothing appears to happen. The weeping skull touches you. You die... The weeping skull crumbles to pieces from sheer guilt. #+# ##○## +○○☼+ ##@## #z# zzz ○°#☼○ ##° ○## ## ## You could see 4 weeping skulls. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Air Elementalist began the quest for the | Orb. 0 | D | haunter set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 10 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 7 Drink: Curing || 1 Armour: Robe || 5