haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of Powerful Amelioration {rN+ Int+3} [fortress talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (11, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 leather armour a +0 shortbow (49, 24, D) a staff of air (unseen) (49, 37, D) a staff of air (50, 12, D) a +0 leather armour (50, 13, D) the +0 leather armour of Grottiness {*Corrode rElec Slay+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (unseen) (50, 18, D) the +5 shortbow of Asoegrym {drain, ^Contam rPois Int+2 Dex+5} (still there?) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 orcbow (still there?) (50, 24, D) a staff of earth (50, 30, D) a +1 dagger of distortion 5 curare-tipped darts (50, 43, D) a +2 robe of fire resistance (51, 18, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 arbalest (still there?) a yaktaur corpse (still there?) (51, 19, D) the +10 short sword of Beogh's Supremacy {venom, ^Fragile +Blink rF+ Int+2} (still there?) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 shortbow (still there?) a centaur corpse (still there?) (51, 20, D) a +0 longbow a +0 leather armour an elf corpse (51, 21, D) a +0 orcbow (still there?) a +2 robe of cold resistance (still there?) (51, 24, D) a granite talisman a +3 long sword of freezing (51, 25, D) a +1 spear (unseen) (51, 36, D) the +9 great sword of the Equator {protect, *Noise rF+ Int+4} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (51, 37, D) the +8 war axe "Tablop" {freeze, *Slow Dex+4} *Slow: It may slow you when you take damage. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (51, 43, D) a staff of fire a raiju corpse (skeletalised by now) (52, 17, D) 5 large rocks a +0 orcbow a cyclops corpse (52, 19, D) the +11 morningstar of Termination {drain, rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 shortbow a +1 spear of venom a javelin a +0 leather armour a centaur corpse a merfolk corpse (52, 20, D) a +0 longbow the +3 leather armour of Pandemonium {Bane rN+ Regen+ Int+3} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. an elf corpse (52, 24, D) a +0 club (52, 25, D) a +1 chain mail of fire resistance (unseen) (52, 27, D) the +2 quarterstaff of Fedhas {holy, rPois Will++ rCorr Int-5} (still there?) rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 leather armour (still there?) a wand of charming (11) (still there?) the goblin corpse of Ijyb (skeletalised by now) (still there?) (52, 32, D) a +0 giant club a +0 robe a +1 broad axe of electrocution a +2 plate armour of fire resistance a +0 kite shield of reflection a +4 spectral quarterstaff a +0 animal skin (52, 37, D) a staff of conjuration (53, 12, D) a staff of earth (53, 21, D) a +0 arbalest (53, 24, D) a throwing net (53, 25, D) a maw talisman (53, 31, D) a +0 halberd a +0 scale mail a wand of roots (8) the human corpse of Harold (skeletalised by now) (53, 36, D) the +10 plate armour of Subjectivity {Int+4 Dex-5} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (53, 37, D) a +0 shortbow of flaming (54, 13, D) a +2 spectral quarterstaff (54, 18, D) 5 large rocks a cyclops corpse (54, 19, D) a +0 shortbow a centaur corpse (54, 24, D) a +4 spear of venom (unseen) (54, 25, D) a staff of cold (unseen) (55, 24, D) a +0 chain mail of willpower (unseen) (59, 40, D) a +0 giant club (60, 36, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. (60, 41, D) a +0 battleaxe a +0 arbalest a +0 plate armour (60, 43, D) a staff of cold a +0 robe a +0 dire flail a +0 plate armour (61, 0, D) a +6 ring of strength (61, 16, D) a parchment of Cigotuvi's Putrefaction (61, 26, D) a +0 hand axe of electrocution (unseen) (61, 36, D) a ring of positive energy a +4 ring of protection the amulet of Huad {Faith Regen+ Int+3 Slay-3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (61, 37, D) the +1 robe of the Sixty-Six Seers {-Tele rCorr Str+8 Dex-3} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (61, 40, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (61, 41, D) a +0 mace (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) the ring of the Mage {Wiz Archmagi} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (61, 43, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +1 short sword of electrocution (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (62, 0, D) a +2 scale mail of cold resistance (62, 1, D) a +2 orcbow of freezing (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a +2 heavy morningstar (62, 18, D) a +2 chain mail of fire resistance (unseen) (62, 22, D) a +0 war axe (62, 26, D) the necromancy staff of Fury {rPois rC+ rN+ Necro Tloc} [staff of necromancy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (unseen) (62, 27, D) a staff of fire (unseen) (62, 36, D) a +1 antimagic shortbow (unseen) (62, 43, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 44, D) a +0 arbalest (63, 0, D) the fire staff of Gan Lemn {^Drain rF+ Dex+2 Necro Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (63, 4, D) a ball python corpse (skeletalised by now) (63, 5, D) a ball python corpse (skeletalised by now) (63, 8, D) a +0 dagger of electrocution (unseen) (63, 16, D) a +3 leather armour of positive energy a +2 heavy orcbow (63, 17, D) a +0 war axe a parchment of Permafrost Eruption (63, 21, D) a +0 halberd (63, 25, D) a ring of wizardry the ring "Wiklian" {rF+ MP+9} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (63, 26, D) the +4 whip of the Final Decision {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (63, 36, D) a +0 dagger (64, 18, D) a +0 scimitar a +0 robe (64, 26, D) the air staff of Greed {rElec Dex+3 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (64, 27, D) the +11 dagger of Wu Jian, Wizarding {devious, rElec Int+2 Dex-2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (68, 0, D) a +4 long sword of freezing (69, 0, D) a +1 heavy dire flail (unseen) (69, 36, D) a parchment of Dispersal (70, 8, D) a +3 chain mail of poison resistance (70, 12, D) a jackal corpse (skeletalised by now) (70, 36, D) a +0 buckler (70, 41, D) a shapeshifter corpse (skeletalised by now) (70, 42, D) an ugly thing corpse (skeletalised by now) (71, 11, D) a jackal corpse (skeletalised by now) (71, 17, D) a staff of cold (unseen) (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 36, D) the +8 trident of Equivocation {elec, +Blink Dex-5 SInv} +Blink: It lets you blink. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (71, 37, D) the +7 war axe "Axacem" {freeze, Will+ Str-2 Dex+4} Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 8, D) a +2 robe of fire resistance (unseen) (72, 9, D) a staff of air (unseen) (72, 16, D) a staff of alchemy (72, 17, D) the +10 falchion of Leimok {flame, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (72, 20, D) a +5 morningstar (still there?) a +0 robe (still there?) (72, 21, D) a +0 halberd (72, 22, D) a +0 mace (72, 26, D) 4 potions of haste (72, 36, D) the ring "Cahaon" {Will+ Str+7 Dex-5} [ring of willpower] Will+: It increases your willpower. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). (73, 1, D) a +0 heavy war axe (unseen) (73, 3, D) a +0 dagger (73, 16, D) a +1 halberd of protection (73, 27, D) the cold staff of Wondrous Power {+Blink rC+ Dex+3 Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (73, 36, D) a +6 ring of dexterity (73, 37, D) a ring of flight (74, 3, D) a +0 flail an orc corpse (skeletalised by now) (75, 1, D) the +9 great sword "Amadeuw" {holy, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further.