Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 17986701259542510122 11 haunter the Trooper (level 2, -1/25 HPs) Began as a Coglin Shapeshifter on Apr 1, 2026. Slain by a water elemental (2 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:04 (76 turns). haunter the Trooper (Coglin Shapeshifter) Turns: 76, Time: 00:01:04 Health: -1/25 AC: 26 Str: 14 XL: 2 Next: 25% Magic: 2/2 EV: 3 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . (100%) e - +11 Screaming Sword {sonic wave} rCold . . . (100%) f - +5 demon blade {Harkiran} rNeg . . . (100%) d - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois . (100%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no gizmo) Stlth b - quill talisman HPRegen 0.24/turn MPRegen 0.08/turn %: no teleportation @: quill-form, flooded lungs, revving A: quills, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in the Dungeon. You were covered in sharp quills. You visited 1 branch Inventory: Hand Weapons e - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. f - a +5 demon blade (offhand) {Harkiran} Armour d - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Talismans b - a quill talisman (worn) c - a protean talisman Wands f - a wand of mindburst (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions L - a potion of lignification c - 10 potions of curing w - 9 potions of heal wounds h - 6 potions of haste f - 7 potions of magic B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Miscellaneous g - a +0 box of beasts Baubles a - 3 flux baubles Skills: * Level 4.2 Fighting * Level 2.9 Armour * Level 3.5 Dodging * Level 4.1 Unarmed Combat + Level 3.4 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The fire elemental barely misses you. The water elemental engulfs you. Water floods into your lungs! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. Your lungs strain for air. The deep elf pyromancer is engulfed in blazing flames. The fire elemental hits you. The fire elemental burns you! The deep elf pyromancer hits you but does no damage. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.)[[.▓.....▓ ▓..e.°▓."...▓ ▓.EEe°▓.))..▓ ▓..@E.▓.....▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a water elemental, 2 deep elf pyromancers and 2 fire elementals. Vanquished Creatures 2 orcs (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Coglin Shapeshifter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {valour} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 12 | D | Identified the fortress talisman of Forking Paths {rF+ | Will+ SInv} 12 | D | Identified the inkwell talisman of Inference {Harm} 17 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 29 | D | Got the +11 Singing Sword {sonic wave} 59 | D | Reached XP level 2. HP: 25/25 MP: 2/2 60 | D | Entered arena 2. 60 | D | Found a transporter. 72 | D | Entered arena 3. 72 | D | Found a transporter. 72 | D | Encountered a water elemental 72 | D | Encountered a deep elf pyromancer 72 | D | Encountered a deep elf pyromancer 73 | D | Encountered a fire elemental 73 | D | Encountered a fire elemental 76 | D | HP: 1/25 [fire elemental[a deep elf pyromancer] (7)] 76 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 4 | 4.2 Armour | 2 | 2.9 Dodging | 3 | 3.5 Unarmed Combat | 4 | 4.1 Shapeshifting | 3 | 3.4 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Double sword || 2 Demon blade || 1 Drink: Experience || 1 Heal wounds || 1 Armour: Plate armour || 19 Dodge: Dodged || 3