haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 leather armour a +0 falchion (11, 2, D) a +6 ring of strength (61, 0, D) the +4 spear of Xent {entangle, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (61, 3, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a +1 spectral quarterstaff (unseen) (61, 16, D) a +0 crystal plate armour (61, 26, D) a ring of protection from fire (62, 0, D) a staff of necromancy (62, 1, D) a ball python corpse (skeletalised by now) (62, 8, D) a staff of fire (62, 9, D) a +4 ring mail of cold resistance (62, 10, D) a +2 heavy glaive (62, 16, D) a ring of see invisible the ring of Doubts {*Slow Fly AC+4 Stlth+} [ring of protection] *Slow: It may slow you when you take damage. Fly: It grants you flight. AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. a +4 ring of protection (62, 17, D) a staff of necromancy (unseen) (62, 26, D) a parchment of Platinum Paragon (62, 27, D) a staff of conjuration (unseen) (63, 0, D) a +3 great sword of electrocution (unseen) (63, 1, D) a ball python corpse (skeletalised by now) (63, 8, D) a +0 war axe of venom (unseen) (63, 16, D) the earth staff "Kafiak" {Str+2 Int-4 SInv Necro Earth} [staff of earth] Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (63, 26, D) a +2 crystal plate armour (unseen) (63, 27, D) a +6 great mace of protection (unseen) (64, 17, D) a +4 flail of holy wrath (unseen) (64, 26, D) a staff of fire (unseen) (64, 27, D) a +2 plate armour of cold resistance (unseen) (65, 26, D) the +1 ring mail of Autumn {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (67, 0, D) the +5 long sword "Bubbul" {valour, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (68, 0, D) a +0 shortbow of electrocution (69, 33, D) a +0 long sword (still there?) a +0 robe of willpower (still there?) the orc corpse of Blorkula the orcula (still there?) (70, 8, D) a staff of necromancy (unseen) (70, 9, D) a +0 great sword of pain (unseen) (71, 8, D) the +9 dagger of Gosuts {vamp, rElec rF- rC+ Str+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 16, D) a staff of alchemy (71, 17, D) a +6 ring of dexterity (71, 20, D) a +1 dagger of freezing (still there?) a +0 robe (still there?) (71, 26, D) a +0 flail of protection (unseen) (71, 27, D) the +5 mace "Vyclo" {heavy, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (71, 33, D) a +2 quarterstaff of chaos (still there?) a +2 cloak of willpower (still there?) the gnoll corpse of Crazy Yiuf (still there?) (72, 8, D) a +0 scale mail of resonance (unseen) (72, 9, D) a ring of positive energy (72, 16, D) a staff of conjuration (72, 17, D) an amulet of wildshape (72, 20, D) a +0 mace (72, 27, D) a +0 club (still there?) a +0 robe (still there?) a +1 shortbow of flaming (still there?) the human corpse of Jessica (still there?) (72, 31, D) a +3 scythe a +0 robe the human corpse of Sigmund (73, 16, D) a sack of spiders (73, 17, D) a +2 short sword of freezing (unseen) (73, 19, D) a +0 glaive (73, 20, D) a +3 scimitar (still there?) a +0 robe (still there?) (73, 26, D) a +0 dagger a +0 robe the elf corpse of Dowan (73, 27, D) a +3 great sword of holy wrath (unseen) (73, 31, D) a +2 vampiric rapier (still there?) a +0 leather armour (still there?) the elf corpse of Duvessa (still there?) (74, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a +3 shortbow of flaming (unseen)