haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 kite shield a +0 robe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (60, 25, D) a +2 dagger of protection (still there?) a +0 robe (still there?) (61, 0, D) the earth staff of the Freezing Gods {rElec rPois rCorr Earth Alch} [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (61, 8, D) a +0 dagger a +0 robe a parchment of Slow (61, 16, D) a +7 triple crossbow (unseen) (61, 26, D) a +1 quarterstaff of draining (62, 0, D) a +1 double sword of flaming (62, 1, D) the +1 spear "Doiwus" {flame, Fly rC- rCorr} Fly: It grants you flight. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 9, D) a +0 dagger a +0 robe a +0 rapier of venom (62, 16, D) a staff of air (unseen) (62, 17, D) a +0 glaive a parchment of Forge Blazeheart Golem (62, 26, D) a +1 heavy hand cannon (62, 27, D) a parchment of Death Channel (62, 30, D) a +3 heavy dire flail (still there?) a +0 scale mail (still there?) (63, 0, D) the +4 scimitar of the Cursing Rat {vamp, Fly rElec Int+3} Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (63, 8, D) a +3 orcbow of freezing (unseen) (63, 16, D) a staff of alchemy (63, 18, D) a +0 battleaxe (63, 26, D) a +2 spectral quarterstaff (63, 27, D) a +0 war axe a +1 robe of willpower (63, 30, D) a +0 quarterstaff a +0 sling a +0 ring mail a +2 hat of see invisible (64, 16, D) a ring of wizardry (64, 17, D) a +0 trident (still there?) a +0 heavy trident (still there?) (64, 26, D) a talisman of death (64, 27, D) a +6 ring of strength (64, 31, D) a +0 rapier (still there?) a +0 ring mail (still there?) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (65, 26, D) a +3 mace of protection (unseen) (67, 0, D) the conjuration staff of Infinity {Conj Air} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (68, 0, D) the +1 robe of Going Fast {^Contam Fly rPois rN++} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (69, 0, D) an eel talisman (69, 36, D) a +0 battleaxe of electrocution (unseen) (70, 8, D) a +2 battleaxe of venom (unseen) (70, 31, D) a +0 war axe a +0 arbalest a +0 ring mail (70, 36, D) a +2 vampiric bardiche (unseen) (70, 37, D) a staff of air (unseen) (70, 39, D) a +3 mace of draining (unseen) (71, 16, D) the +5 morningstar "Xiehef" {freeze, *Noise Str+3 Int+5 Stlth+} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 17, D) an amulet of chemistry (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a staff of alchemy (unseen) (71, 31, D) a +0 arbalest (71, 36, D) a +2 long sword of protection (unseen) (71, 37, D) the +7 shortbow of Xilah {flame, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (71, 39, D) a +0 dire flail of protection (unseen) (72, 8, D) a +1 battleaxe of flaming (unseen) (72, 9, D) a +1 demon blade of flaming (unseen) (72, 16, D) the +6 fire dragon scales "Jacuxit" {rElec rF++ rC- Dex+3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 17, D) a +0 short sword (72, 26, D) a +1 long sword of holy wrath (72, 27, D) a staff of necromancy (unseen) (72, 30, D) a +0 dire flail a +0 leather armour (72, 31, D) a +0 partisan a +0 chain mail (72, 36, D) a staff of air (unseen) (72, 37, D) a parchment of Polar Vortex (73, 1, D) the +1 robe of Sophism {rPois rC- rN++ Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 16, D) a +1 antimagic morningstar (unseen) (73, 17, D) a +1 glaive of protection (still there?) a lightning rod (4/4) (still there?) (73, 30, D) a +0 great mace a +0 leather armour (73, 36, D) a staff of cold (unseen) (73, 37, D) the +6 fire dragon scales of the Prince of Darkness {rElec rPois rF++ rC- Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (74, 17, D) a +2 flail (unseen) (75, 1, D) the +5 battleaxe "Seukylan" {spect, rPois Str+4 Int+2} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen)