Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 4454231633351561536 51 haunter the Magician (level 4, -3/31 HPs) Began as a Djinni Forgewright on Apr 2, 2026. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:21 (160 turns). haunter the Magician (Djinni Forgewright) Turns: 160, Time: 00:01:22 Health: -3/31 AC: 3 Str: 9 XL: 4 Next: 5% Gold: 11 EV: 16 Int: 18 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 hammer rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no amulet) Will ..... c - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery c - a +5 ring of evasion (worn) Scrolls b - a scroll of blinking c - a scroll of poison {unknown} e - a scroll of identify {unknown} h - a scroll of torment {unknown} j - a scroll of fear {unknown} Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste d - 4 potions of mutation {unknown} f - a potion of attraction {unknown} e - 2 potions of enlightenment Skills: + Level 0.1 Fighting + Level 1.9 Maces & Flails + Level 3.1 Dodging + Level 3.1 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 b - Construct Spike Laun Frge 46% 2d4 2% 2 c - Launch Clockwork Bee Frge 23% N/A 4% 3 d - Forge Blazeheart Gol Fire/Frge 23% N/A 16% 4 e - Forge Lightning Spir Air/Frge 23% 3d5 16% 4 f - Shock Conj/Air 92% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 4! You feel agile. Unknown command. You reach down and open the door. Found 11 gold pieces and 3 golden potions. There is an open door here. You now have 6 gold pieces. d - a golden potion; c - a scroll labelled RUEJIV YWIR e - a scroll labelled COMIR BEIWKET; f - a dark potion e - 2 potions of enlightenment d - 3 golden potions (gained 2); h - a scroll labelled LAENUN GYSTE j - a scroll labelled USTRABR OQUZO; d - 4 golden potions (gained 1) a - 2 potions of curing (gained 1) You now have 11 gold pieces (gained 5). Cast which spell? (? or * to list) Okay, then. There is an open door here. Cast which spell? (? or * to list) You bind the heart of a blast furnace in slag iron. You reach down and open the door. You encounter a water elemental. Your blazeheart golem barely misses the water elemental. You hit the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is lightly damaged. Your blazeheart golem punches the water elemental! The water elemental engulfs you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel better. The water elemental engulfs you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#..#.....♣ ♣.# #'####....♣♣ ♣♣.# .....#....~♣♣♣♣..# #+#+# .....#...~~♣♣..♣9#...... .....#..~~~~♣..♣@E.⌠.... ####'#..~≈≈~~~♣♣.#...### ..†..#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (ally target) and a friendly blazeheart golem (minion). Vanquished Creatures A hound (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | haunter the Djinni Forgewright began the quest for the Orb. 0 | D | haunter set off with the following spells memorised: | Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork | Bee, Forge Blazeheart Golem, Forge Lightning Spire. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D | Reached skill level 1 in Maces & Flails 60 | D | Reached XP level 2. HP: 14/21 MP: 0/0 60 | D | Reached XP level 3. HP: 16/25 MP: 0/0 60 | D | Learned a level 1 spell: Shock 126 | D | Reached skill level 5 in Spellcasting 126 | D | Reached skill level 5 in Conjurations 126 | D | Reached skill level 5 in Hexes 126 | D | Reached skill level 5 in Summonings 126 | D | Reached skill level 5 in Necromancy 126 | D | Reached skill level 5 in Translocations 126 | D | Reached skill level 5 in Forgecraft 126 | D | Reached skill level 5 in Fire Magic 126 | D | Reached skill level 5 in Ice Magic 126 | D | Reached skill level 5 in Air Magic 126 | D | Reached skill level 5 in Earth Magic 126 | D | Reached skill level 5 in Alchemy 126 | D | Reached XP level 4. HP: 20/31 MP: 0/0 160 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Maces & Flails | 1 | 1.9 Stealth | 2 3 | 3.1 Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | 3 | 3.1 Fighting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 26 | 2 || 28 Melee: Mace | 26 | 2 || 28 Cast: Forge Blazeheart | | 1 || 1 Drink: Berserk rage | 1 | || 1 Curing | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 15 | 2 || 17 Dodge: Dodged | 20 | 2 || 22