haunter the Dungeon (0, 50, D) a staff of conjuration (unseen) (1, 33, D) a ring of wizardry (1, 34, D) a staff of alchemy (unseen) (1, 50, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +3 heavy battleaxe (still there?) (1, 51, D) a +0 long sword a +0 robe a scroll of brand weapon (2, 32, D) a parchment of Rending Blade (2, 33, D) a parchment of Freezing Cloud (2, 34, D) the +2 battleaxe "Amo Taca" {sunder, *Rage rElec Int+5 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (2, 50, D) a staff of air (still there?) a +0 robe (still there?) a +0 short sword (still there?) (2, 51, D) a ring of magical power (2, 53, D) a +0 longbow a +0 leather armour (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +3 dagger of protection (unseen) (3, 16, D) a +4 chain mail of cold resistance (3, 34, D) a +0 shortbow the +2 great sword "Weraduh" {venom, Int+4 Dex+5} Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a naga skeleton (3, 50, D) a +2 sling of freezing (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (3, 52, D) a +0 short sword a +0 short sword a +0 leather armour a +1 ring mail of cold resistance (3, 53, D) a +0 longbow a +0 leather armour (3, 54, D) a +0 short sword a +0 leather armour (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a staff of alchemy (unseen) (4, 15, D) a +2 sling of freezing (4, 16, D) a +2 dagger of protection (4, 32, D) a +0 pair of boots of earth (4, 33, D) a +0 scale mail of fire resistance (unseen) (4, 34, D) a +0 scimitar of protection (4, 50, D) a staff of alchemy (still there?) a +0 robe (still there?) a +0 short sword (still there?) (4, 51, D) a staff of fire (4, 52, D) a +1 trident of flaming a +3 plate armour of cold resistance (4, 53, D) a +0 longbow a +0 leather armour (4, 54, D) a +2 long sword of freezing (unseen) (5, 14, D) the +3 hand axe of the Chain {venom, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (5, 16, D) a ring of wizardry (5, 34, D) a +2 quarterstaff of rebuke (5, 49, D) a +0 orcbow of freezing (still there?) a +0 longbow (still there?) a +0 ring mail (still there?) (5, 50, D) a +0 short sword (5, 51, D) a +2 spectral giant spiked club (5, 52, D) a +0 rapier a +0 rapier a +0 leather armour (5, 53, D) a +0 long sword a +0 robe (5, 55, D) a +0 long sword a +0 robe (5, 62, D) a shapeshifter corpse (skeletalised by now) (6, 14, D) a +2 spear of venom (unseen) (6, 15, D) a staff of conjuration (6, 33, D) a +0 halberd a +3 chain mail of willpower (6, 34, D) a +3 broad axe of freezing (6, 38, D) a +0 hand axe of sundering (still there?) a +0 kite shield (still there?) a guardian serpent skeleton (still there?) (6, 50, D) a +0 long sword a +0 robe (6, 51, D) a +0 longbow a +1 chain mail of archery (6, 52, D) a +0 dagger a +0 robe a +3 chain mail of archery (6, 54, D) a +0 dagger a +0 leather armour (6, 55, D) a +0 short sword a +0 ring mail an amulet of dissipation (7, 14, D) a +4 glaive of venom (7, 16, D) a +0 pair of gloves of parrying (7, 33, D) a +6 ring of strength (7, 35, D) a +0 trident (7, 36, D) a +0 battleaxe a guardian serpent skeleton (7, 37, D) a +0 hand axe a +0 shortbow of flaming the +11 plate armour of Vosmasol {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a salamander skeleton (7, 49, D) a +0 short sword a +0 robe (7, 50, D) a +0 dagger a +0 robe a parchment of Rending Blade (7, 51, D) a +0 leather armour (7, 57, D) a +0 battleaxe of electrocution (7, 58, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (8, 15, D) a staff of cold (unseen) (8, 16, D) a +2 robe (unseen) (8, 29, D) an ice dragon corpse (skeletalised by now) (8, 32, D) a staff of air (unseen) (8, 33, D) a +2 mace of protection (8, 34, D) a +0 arbalest a +0 short sword a ring of see invisible (8, 36, D) a +0 halberd a salamander skeleton (8, 37, D) a +4 halberd (still there?) a +0 robe (still there?) the ring "Eplituja" {rC+ Str+3 Int-4 Dex+2} (still there?) [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). a +0 shortbow (still there?) a +0 hand axe (still there?) a naga skeleton (still there?) (8, 38, D) the +11 longbow of Dawn {flame, rElec rF++ Stlth-} (still there?) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 spear (still there?) a +0 robe (still there?) (8, 51, D) a +0 cloak of willpower (8, 52, D) a +4 rapier of flaming (8, 56, D) a +0 longbow a +0 robe (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 war axe a ring of flight a +0 leather armour (9, 14, D) a +4 morningstar of venom (9, 15, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (9, 16, D) a +6 ring of dexterity (9, 32, D) a staff of fire (unseen) (9, 33, D) a +0 war axe a +0 robe a sanguine talisman (9, 36, D) a +0 arbalest of draining (still there?) a +0 broad axe (still there?) a +0 robe (still there?) (9, 37, D) a +0 short sword a +0 robe a naga skeleton (9, 38, D) a +0 dire flail an amulet of faith a +0 arbalest a +0 flail a +0 robe (9, 50, D) a +2 cloak of poison resistance (9, 51, D) a +2 helmet of sniping (9, 52, D) a +0 shortbow a +0 scimitar a +0 leather armour a +1 robe (9, 54, D) the +0 flail of Fate {flame, rC+ Str+6 Int-2} (still there?) rC+: It protects you from cold. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +0 robe (still there?) a +3 trident of holy wrath (still there?) a +0 robe (still there?) an elf skeleton (still there?) (9, 57, D) a +0 rapier a +0 rapier a +0 leather armour (10, 0, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of the Old World {rF++ rC- Int+2 SInv} [eel talisman] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the alchemy staff "Hesoohou" {rPois rN+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (10, 15, D) a +4 heavy orcbow (unseen) (10, 16, D) a +2 dagger of protection (unseen) (10, 33, D) a +1 triple crossbow of freezing a +0 shortbow of flaming a +0 whip a salamander skeleton (10, 34, D) a +0 flail a +0 robe (10, 50, D) a +0 dagger (10, 51, D) a book of Dangerous Friends (10, 52, D) a +0 short sword a +0 leather armour a +0 short sword a +0 robe a +5 ring of evasion a +4 ring of protection an elf skeleton (10, 56, D) a +2 heavy mace (still there?) a +0 robe (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) the +8 falchion of True Grit {elec, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (11, 15, D) the fire staff of the Reaper {rF++ rCorr Fire} [staff of fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (unseen) (11, 16, D) a +6 great mace of protection (unseen) (11, 32, D) a staff of conjuration (unseen) (11, 34, D) a +1 war axe of electrocution (11, 37, D) a +0 spear a +0 robe (11, 50, D) a +2 scale mail of cold resistance (unseen) (11, 51, D) a +0 dagger (11, 55, D) a +2 glaive of distortion (unseen) (12, 15, D) the +4 morningstar of Painful Death {flame, *Slow rElec rPois rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (12, 16, D) a staff of fire (unseen) (12, 32, D) a +5 ring of evasion (12, 34, D) the +0 leather armour of Renoe {*Silence rF+ Str+4 Dex+4} *Silence: It may silence you when you take damage. rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (12, 50, D) a +1 dagger of flaming (unseen) (12, 51, D) the fire staff "Ygeinlosm" {rElec rF+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (12, 52, D) the +9 dagger of Opuaqusch {heavy, rF+ rC+ Stlth+} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (still there?) a +0 shortbow (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) a +0 scale mail (still there?) a +2 heavy war axe (still there?) an elf skeleton (still there?) (13, 14, D) a +2 cloak of air (13, 34, D) a +0 long sword (still there?) a +0 robe (still there?) a +1 robe of resistance (still there?) a naga skeleton (still there?) (13, 50, D) a staff of air (unseen) (13, 51, D) a +0 dagger (13, 52, D) a +1 battleaxe of freezing (unseen) (14, 50, D) a +0 sling of freezing (unseen) (14, 51, D) a +1 short sword of electrocution (unseen) (14, 52, D) a +2 scimitar of pain (unseen) (18, 48, D) an orb of energy (unseen) (18, 50, D) a +2 heavy war axe (unseen) (19, 0, D) a +1 antimagic dire flail (unseen) (19, 16, D) a parchment of Yara's Violent Unravelling (19, 17, D) a +4 great mace of concussion (19, 33, D) a +6 ring of dexterity (19, 48, D) a +6 ring of intelligence (19, 49, D) a staff of alchemy (19, 50, D) the +1 helmet of Defence {Snipe, Rampage rC+ Regen+ Str-5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). It cannot be enchanted further. (20, 0, D) a staff of conjuration (unseen) (20, 17, D) the +8 arbalest of Moral Flaws {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 32, D) a +0 antimagic quick blade (20, 49, D) a staff of cold (20, 50, D) a +0 hand axe of flaming (21, 0, D) a +2 glaive of venom (unseen) (21, 1, D) a staff of air (21, 16, D) a sanguine talisman (21, 48, D) a staff of air (21, 49, D) a +0 heavy hand axe (21, 50, D) a staff of fire (unseen) (22, 0, D) a parchment of Haunt (22, 33, D) an amulet of guardian spirit (22, 34, D) +1 fire dragon scales (22, 35, D) a +2 battleaxe of freezing (still there?) a ring of poison resistance (still there?) a frost giant skeleton (still there?) (22, 48, D) a staff of cold (22, 50, D) a +0 dagger of electrocution (unseen) (23, 16, D) a +0 rapier (23, 17, D) the +3 flail "Muaf" {flame, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe (23, 19, D) the alchemy staff of Patience {*Corrode rPois Int+2 Dex+3 Alch} (still there?) [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. a +0 robe (still there?) a +3 demon whip of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (23, 20, D) a +6 flail of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) (23, 23, D) a +2 demon whip of flaming a +0 robe a +0 buckler a ring of magical power (23, 32, D) an amulet of guardian spirit (23, 33, D) a +1 battleaxe of freezing (still there?) the amulet "Ketaink" {Faith rC+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. a +0 heavy broad axe (still there?) (23, 34, D) a +1 battleaxe of freezing a +3 great sword of protection (23, 36, D) a polar bear skeleton (23, 48, D) a +2 great sword of holy wrath (23, 49, D) a staff of alchemy (24, 0, D) the fire staff "Dyffonom" {Fly rF+ rC+ Forge Fire} [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (24, 1, D) a +1 morningstar of protection (24, 16, D) a +0 quarterstaff (24, 17, D) a +4 rapier of speed a +0 robe a +0 buckler a +2 scale mail of cold resistance (24, 18, D) a +2 morningstar of draining (24, 32, D) a staff of air (24, 35, D) an ice dragon skeleton (24, 48, D) a +2 ring mail of cold resistance (24, 49, D) a +1 robe of willpower (unseen) (24, 50, D) a staff of air (unseen) (24, 51, D) a +0 battleaxe of freezing (25, 0, D) a staff of alchemy (unseen) (25, 16, D) a +3 leather armour of fire resistance (25, 17, D) a +0 club a +0 longbow (25, 18, D) a +0 club (still there?) a +0 longbow (still there?) a +1 short sword of venom (still there?) (25, 19, D) a +4 rapier of freezing (still there?) a +0 robe (still there?) a +0 buckler (still there?) (25, 20, D) a +0 robe (25, 32, D) a +1 short sword of protection (25, 33, D) the alchemy staff of the Cursing Gods {rPois Will+ Fire Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (25, 48, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (25, 49, D) the +1 leather armour "Foso" {*Silence +Blink Fly rElec} *Silence: It may silence you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (25, 50, D) +0 ice dragon scales a parchment of Sphinx Sisters an ice dragon skeleton (25, 52, D) a +5 scimitar of protection (still there?) a ring of flight (still there?) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (26, 0, D) a +2 bardiche of distortion (unseen) (26, 1, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (26, 16, D) a +4 falchion of freezing (26, 17, D) the +5 quarterstaff "Zafoc" {vamp, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a +0 animal skin the +1 robe of Rorullen {rCorr Dex+7} rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (26, 20, D) a +1 antimagic hand axe (still there?) a +0 animal skin (still there?) the ring of Zubizude {rPois Will+ rCorr Int+3 Dex-2} (still there?) [ring of resist corrosion] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (26, 32, D) a +1 antimagic broad axe (26, 33, D) a +1 battleaxe of electrocution (26, 48, D) a +3 ring mail of poison resistance (26, 49, D) a +2 robe of willpower (26, 50, D) a +2 vampiric great sword (26, 51, D) the amulet "Ruyloph" {Chemistry rElec Str+3} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). the ring "Tennym" {rPois Wiz Slay+2} [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Gebemyck {rPois rF- Will+ rCorr MP+9} [ring of magical power] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). the ring of Aczaa {Fly rPois rC+} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. a ring of protection from cold a +0 battleaxe of freezing (27, 0, D) a +1 spectral quarterstaff (unseen) (27, 1, D) a staff of fire (unseen) (27, 16, D) a +2 ring mail of poison resistance (27, 33, D) a fortress talisman (27, 49, D) a +0 battleaxe of freezing (27, 52, D) a +1 battleaxe of freezing (unseen) (28, 0, D) a +0 pair of gloves of hurling (unseen) (28, 1, D) a staff of alchemy (unseen) (28, 16, D) a +0 robe (28, 19, D) a +2 robe (unseen) (28, 32, D) the +5 dagger of Sufficient Judgement {devious, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (28, 33, D) a +1 plate armour of command (28, 48, D) a +0 whip of flaming (28, 50, D) a +6 ring of strength (29, 0, D) a staff of earth (unseen) (29, 1, D) a staff of air (unseen) (29, 16, D) the +0 robe "Fofo" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (29, 17, D) a javelin the amulet of Mofaofa {rPois RegenMP+ Stlth+} [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. the ring "Tufaf" {AC+4 Dex+2 Slay+2} [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a ring of positive energy an amulet of reflection a ring of wizardry (29, 32, D) a +0 glaive of venom (unseen) (29, 33, D) the ring of Eleo {rN+ MP+9 Dex+4} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). (29, 48, D) a +2 robe of willpower (29, 49, D) a +0 eveningstar of draining (unseen) (29, 50, D) +0 storm dragon scales (29, 54, D) +0 ice dragon scales an ice dragon skeleton (30, 48, D) a +0 war axe of draining (30, 50, D) a parchment of Eringya's Noxious Bog (31, 48, D) a +0 battleaxe of freezing (31, 50, D) a parchment of Anguish (32, 50, D) the +10 short sword of Balopuom {vamp, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (33, 48, D) a talisman of death (33, 50, D) a ring of see invisible (34, 49, D) a staff of fire (34, 50, D) a +0 war axe of venom (unseen) (35, 0, D) a ring of flight (35, 15, D) a +6 ring of dexterity (35, 28, D) a +0 short sword (35, 29, D) a staff of alchemy (unseen) (36, 0, D) a +2 sling of freezing (unseen) (36, 14, D) a +2 chain mail of archery (36, 15, D) an eel talisman (36, 28, D) a staff of air (unseen) (36, 29, D) a +2 eveningstar of freezing (unseen) (37, 1, D) the +1 scale mail of Celahiykh {rF+++ Str-4 Stlth+} rF+++: It renders you almost immune to fire. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (37, 15, D) a +2 lajatang of pain (unseen) (37, 19, D) a +0 robe (37, 28, D) a +0 barding of cold resistance (37, 29, D) a staff of alchemy (unseen) (38, 0, D) the +7 mace of Pride {flame, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (38, 14, D) a +3 ring mail of fire resistance (38, 15, D) a +5 vampiric spear (unseen) (38, 29, D) a +0 giant spiked club a staff of fire an ogre corpse (skeletalised by now) (38, 30, D) a +0 giant spiked club (38, 31, D) a +0 battleaxe a +0 plate armour (38, 33, D) the +12 lajatang of Demonkind {pain, Bane rN+++ Dex-3 SInv} (still there?) Bane: It inflicts you with a random bane when you equip it. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (still there?) (38, 48, D) a +1 battleaxe of sundering (38, 50, D) a parchment of Ozocubu's Refrigeration (39, -1, D) the +0 pair of gloves "Igayx" {+Inv rC+ Int+3} +Inv: It lets you turn invisible. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. an amulet of guardian spirit a ring of see invisible the ring "Xirchaephe" {AC+4 Str+2} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). a +4 ring of protection the ring of Xytymeatye {Dex-2 Slay+5 SInv} [ring of see invisible] Dex-2: It affects your dexterity (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. a ring of resist corrosion a +4 ring of slaying a ring of magical power a ring of protection from fire a +4 ring of slaying an amulet of dissipation a +5 ring of evasion (39, 0, D) a +8 scimitar of venom (39, 15, D) a +0 falchion of electrocution (unseen) (39, 16, D) a +0 war axe (still there?) a +0 animal skin (still there?) the ring "Finya" {Fly rPois Str-2 Dex+3 SInv} (still there?) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (39, 18, D) a +0 robe (39, 19, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) (39, 28, D) a +0 scimitar a +0 orcbow a +0 plate armour (39, 29, D) a +0 broad axe a +5 chain mail of ponderousness a +6 ring of strength (39, 30, D) the +10 partisan of the Scorpion {drain, ^Contam Fly Dex+3 SInv} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (39, 48, D) the cold staff of Weugirom {rC+ Str+6 Ice} [staff of cold] rC+: It protects you from cold. Str+6: It affects your strength (+6). Ice: It increases the power of your Ice spells. (39, 49, D) a staff of cold (39, 50, D) the +10 trident "Ecoigg" {entangle, *Rage rN+++ Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (40, 1, D) an amulet of magic regeneration (40, 15, D) a +3 leather armour of cold resistance (unseen) (40, 17, D) a +0 robe (40, 28, D) a +3 short sword of speed a +0 robe a +0 short sword (40, 29, D) a +1 halberd of distortion 2 boomerangs a +0 plate armour a +0 flail of protection (40, 30, D) a +0 arbalest a +0 plate armour (40, 31, D) a +0 dire flail (still there?) the +5 ring mail of Wasted Space {rF+ Int+2} (still there?) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (40, 48, D) a +3 mace of holy wrath (40, 49, D) a ring of flight (40, 50, D) the +4 great mace of Anxiety {heavy, ^Fragile rC++ rCorr Stlth+} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (41, 0, D) a ring of resist corrosion (41, 1, D) a +5 orcbow (unseen) (41, 14, D) a +2 trident of flaming (41, 28, D) a +0 great sword a +0 plate armour an amulet of dissipation a +0 scimitar (41, 29, D) a +0 broad axe (still there?) a +0 plate armour (still there?) the ring of the Lich-sworn {rPois Str+8} (still there?) [ring of strength] rPois: It protects you from poison. Str+8: It affects your strength (+8). a +2 heavy great mace (still there?) (41, 30, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) (41, 31, D) a +0 battleaxe a +0 plate armour (41, 50, D) a +6 ring of dexterity (42, 1, D) a +1 vampiric spear (unseen) (42, 14, D) the conjuration staff of Darkness {rF- Stlth+ Conj Fire} [staff of conjuration] rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (42, 15, D) a +1 shortbow of electrocution (unseen) (42, 29, D) a +0 whip a lightning rod (4/4) (42, 48, D) the +2 plate armour "Reczucla" {*Silence rPois rCorr Dex-3} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (42, 49, D) a staff of fire (42, 50, D) a +0 quarterstaff of rebuke (unseen) (43, 14, D) a parchment of Diamond Sawblades (43, 15, D) the +5 whip of Profit {freeze, rPois Str+9 Int-2} rPois: It protects you from poison. Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (43, 28, D) a +0 dagger (43, 49, D) the +0 great sword of Friendship {protect, *Slow rPois Int+4 Dex+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (43, 50, D) a +1 whip of electrocution (unseen) (44, 28, D) a +0 leather armour (44, 48, D) a staff of air (unseen) (44, 49, D) a +0 scale mail of willpower (44, 50, D) a +5 orcbow of flaming (unseen) (44, 51, D) a +2 vampiric falchion (unseen) (45, 48, D) a +4 triple sword of valour (unseen) (45, 49, D) a parchment of Haunt (45, 50, D) a +2 war axe of holy wrath (45, 51, D) a parchment of Borgnjor's Vile Clutch (45, 52, D) a hellephant skeleton (46, 48, D) a +0 orcbow of electrocution (46, 49, D) a +2 long sword of holy wrath (47, 48, D) a +4 battleaxe of sundering (unseen) (47, 49, D) the +2 chain mail of the Lotus Blossom {rF++ rCorr} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (47, 50, D) a staff of cold (47, 51, D) a +3 spear of freezing (48, 48, D) a +6 sling of flaming (unseen) (48, 49, D) a staff of necromancy (48, 50, D) a staff of necromancy a cognitogaunt skeleton (48, 51, D) a ring of magical power (49, 0, D) a +2 leather armour of cold resistance (unseen) (49, 1, D) a parchment of Diamond Sawblades (49, 12, D) a +2 rapier of freezing (unseen) (49, 15, D) a +0 giant club a +0 giant spiked club (49, 24, D) the +6 scimitar of the Jumping Shark {freeze, Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (49, 36, D) a staff of earth (unseen) (49, 37, D) a +2 scale mail of cold resistance (unseen) (49, 48, D) the +3 shortbow of Impermanence {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (49, 49, D) a parchment of Borgnjor's Vile Clutch (49, 50, D) the +2 battleaxe of the Oily God {sunder, *Rage rF+ Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (50, 0, D) a +1 rapier of freezing (unseen) (50, 1, D) an orb of stardust (unseen) (50, 12, D) a staff of earth (unseen) (50, 13, D) a +0 mace of draining (unseen) (50, 24, D) a +1 leather armour of cold resistance (50, 29, D) a +0 long sword a +0 leather armour (50, 36, D) an orb of attunement (unseen) (50, 37, D) a +1 flail of holy wrath (unseen) (50, 50, D) a +6 quarterstaff of rebuke (51, 0, D) a +0 short sword (51, 1, D) a +0 plate armour of fire resistance (unseen) (51, 3, D) a +0 halberd (51, 4, D) a +0 broad axe a ring of willpower (51, 5, D) a +0 glaive (51, 6, D) a +0 mace (51, 13, D) a +1 flail of protection (51, 14, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (51, 24, D) the +8 chain mail of Deun {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (51, 25, D) a ring of resist corrosion (51, 36, D) a +3 morningstar of holy wrath (51, 37, D) a staff of conjuration (unseen) (51, 48, D) a +2 falchion of flaming (51, 49, D) the +0 plate armour "Guaboot" {Ponderous, +Blink Will+ Regen+ Int+4} +Blink: It lets you blink. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (51, 51, D) the ring of Vuelabbo {rF+ rN+ Int-4 Dex+6} [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). the ring "Jamopp" {rPois rF+ rC+ rCorr} [ring of resist corrosion] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of poison resistance the ring of Nelegg {rF+ Dex+3} [ring of protection from fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). an amulet of regeneration (52, 0, D) a +3 ring mail of willpower (52, 1, D) a staff of necromancy (52, 5, D) a +0 mace a white draconian corpse (skeletalised by now) (52, 12, D) a +0 giant club a +1 scimitar of flaming (52, 25, D) a +1 robe of fire resistance (52, 36, D) a +3 heavy hand axe (52, 49, D) the +3 plate armour of Bad Feelings {Fly rC- Dex+4} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (52, 50, D) a +0 arbalest of freezing (53, 1, D) a +0 morningstar of protection (53, 3, D) a +1 rapier of speed (still there?) a +0 long sword (still there?) (53, 4, D) a +0 war axe (53, 5, D) a +0 mace an amulet of dissipation a +0 battleaxe a white draconian corpse (skeletalised by now) (53, 12, D) a +0 dire flail (still there?) a +0 giant club (still there?) a +4 spear of entangling (still there?) (53, 13, D) a +0 troll leather armour the +10 great sword of the Shifting Augurer {spect, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a troll corpse (skeletalised by now) (53, 14, D) a +0 dire flail a +0 dire flail (53, 27, D) a +0 dire flail (53, 30, D) a +0 orcbow a ghoul corpse (skeletalised by now) (53, 36, D) the +5 storm dragon scales "Dol Usox" {rElec Will+ Int+4 Dex+4 Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 37, D) a staff of necromancy (unseen) (53, 48, D) a +1 falchion of holy wrath (53, 49, D) a +2 longbow of draining (54, 0, D) a +0 mace (54, 1, D) a +2 rapier of protection (54, 5, D) a +2 long sword of valour (unseen) (54, 12, D) a +1 great sword of flaming (still there?) a staff of cold (still there?) (54, 13, D) 4 large rocks (54, 14, D) a +0 dire flail a +0 giant club (54, 24, D) a +0 heavy sling (54, 25, D) the +8 great sword of the Elven Halls {vamp, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (54, 36, D) a +3 great sword of protection (unseen) (54, 48, D) a +2 plate armour of poison resistance (unseen) (54, 49, D) the quicksilver dragon scales "Qasisefa" {+Blink rElec Will+} +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (54, 50, D) a +1 pair of boots of earth (55, 12, D) a +0 troll leather armour a +1 mace of holy wrath a troll corpse (skeletalised by now) (55, 14, D) a +2 battleaxe of freezing (unseen) (58, 47, D) a +1 plate armour of resonance (unseen) (58, 48, D) a +2 robe (unseen) (59, 37, D) the +1 spear "Ocwem" {freeze, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (59, 47, D) a staff of necromancy (unseen) (59, 48, D) a staff of conjuration (unseen) (59, 49, D) a staff of fire (unseen) (60, 36, D) a +2 spear of flaming (60, 37, D) a +1 leather armour of willpower (61, 0, D) a +2 scimitar of electrocution (unseen) (61, 16, D) a staff of air (unseen) (61, 26, D) a staff of air (unseen) (61, 28, D) a +4 scimitar of flaming (still there?) a wand of polymorph (7) (still there?) a ring of wizardry (still there?) (61, 30, D) a +0 scythe (still there?) a +2 robe (still there?) (61, 36, D) the +5 dagger of Daring {heavy, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, 37, D) the alchemy staff of Odin {^Contam rElec rPois rF+++ Str-3 Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Alch: It increases the power of your Alchemy spells. (61, 48, D) a +0 trident (61, 50, D) a +0 dire flail (62, 0, D) a staff of necromancy (62, 1, D) the quill talisman of Solemn Tender Moments {Dex+7 Slay+2} [quill talisman] Dex+7: It affects your dexterity (+7). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (62, 3, D) a +0 trident 3 boomerangs (62, 8, D) a +2 plate armour of cold resistance (62, 9, D) a +2 rapier of protection (unseen) (62, 16, D) an amulet of magic regeneration (62, 17, D) a +0 dagger (62, 20, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (62, 21, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (62, 22, D) a +0 vampiric scimitar (still there?) a +0 plate armour (still there?) (62, 26, D) a +2 morningstar of draining (unseen) (62, 27, D) a +0 glaive (still there?) a +0 robe (still there?) a wand of mindburst (15) (still there?) a +0 mace of holy wrath (still there?) (62, 28, D) a +0 club a +0 robe (62, 48, D) a parchment of Hoarfrost Cannonade (62, 49, D) a +0 rapier (62, 50, D) a +0 short sword (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) the +3 long sword of Ambiguity {flame, rC+ Str-2 Dex+5 Stlth+} rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 20, D) a +0 dagger of draining a +0 robe the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. a +0 robe (63, 26, D) a +6 glaive of venom (63, 28, D) a +2 flail of pain a +0 leather armour (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +0 short sword (still there?) a +2 scale mail of command (still there?) (63, 36, D) a +1 leather armour of willpower (unseen) (63, 37, D) the +2 chain mail of Greed {rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (63, 49, D) a +0 mace (63, 50, D) a +0 cloak (still there?) a staff of necromancy (still there?) (63, 52, D) a +0 long sword (still there?) a +0 cloak (still there?) the ring "Idorap" {rC+ MP+9 Slay+2} (still there?) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a white draconian skeleton (still there?) (63, 57, D) a +0 mace a +0 cloak (64, 3, D) a +0 trident 2 boomerangs (64, 16, D) a +3 flail of holy wrath (unseen) (64, 20, D) a +0 trident a +0 chain mail (64, 21, D) a +0 mace a +0 ring mail (64, 23, D) a rime drake corpse (skeletalised by now) (64, 26, D) a +2 leather armour of cold resistance (64, 27, D) a +3 great sword of electrocution (64, 49, D) a +0 whip (64, 50, D) a +4 dagger of venom (still there?) a +0 cloak (still there?) a +6 ring of dexterity (still there?) a ring of see invisible (still there?) (65, 27, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (65, 47, D) a hive talisman (65, 50, D) a +4 glaive of venom (unseen) (65, 52, D) a +0 scimitar a ring of positive energy (65, 53, D) a +0 halberd of entangling (still there?) a +0 long sword (still there?) (65, 55, D) a +0 long sword a red draconian skeleton (66, 48, D) a +6 ring of strength (66, 50, D) a +1 scimitar of freezing the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. a +4 flail of protection (66, 51, D) a +0 glaive (66, 52, D) a +2 heavy dire flail a +6 ring of strength a +0 glaive a +5 ring of evasion (66, 54, D) a +2 long sword of valour (66, 58, D) a +0 glaive a red draconian corpse (skeletalised by now) (67, 47, D) a +3 chain mail of cold resistance (unseen) (67, 49, D) a staff of conjuration (67, 50, D) a +0 mace (still there?) a +2 flail of protection (still there?) (67, 51, D) a +0 scimitar (still there?) the ring "Fitaecvux" {Wiz Dex+6 Slay+6} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+6: It affects your dexterity (+6). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a +0 halberd (still there?) a +0 cloak (still there?) (67, 52, D) a +0 scimitar a +4 ring of slaying a +0 halberd a red draconian skeleton (67, 53, D) a +1 war axe of venom (still there?) a +0 cloak (still there?) a +0 cloak (still there?) (67, 54, D) the +6 trident of the Crocodile {drain, rElec rCorr Dex-2 Stlth-} (still there?) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 hand axe (still there?) (67, 56, D) a +3 rapier of venom (still there?) the ring "Keseaggo" {Will- AC+4 Str+3 Dex+3} (still there?) [ring of protection] Will-: It decreases your willpower. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (67, 58, D) a +3 rapier of venom (still there?) a +0 cloak (still there?) (68, 0, D) a +2 scale mail of cold resistance (68, 49, D) a +0 long sword a +0 short sword (68, 50, D) a +0 dire flail (still there?) the inkwell talisman "Sijad" {rCorr Str+6 Int-3 Dex-2} (still there?) [inkwell talisman] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). Dex-2: It affects your dexterity (-2). (68, 51, D) a +0 mace (68, 52, D) a +0 dire flail a +0 flail a red draconian skeleton (68, 53, D) a +0 long sword a +0 cloak (68, 54, D) a +0 dire flail (68, 56, D) a +0 dire flail (68, 58, D) a +0 flail a +4 ring of protection a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (69, 0, D) the +0 chain mail of the Sun {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (69, 36, D) the ring of Nohof {rF- rC+ Wiz Dex+5} [ring of wizardry] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Dex+5: It affects your dexterity (+5). (69, 48, D) a parchment of Hoarfrost Cannonade (69, 49, D) a +3 antimagic flail a +0 short sword (69, 50, D) a +0 long sword an amulet of magic regeneration (69, 51, D) a +0 scimitar (69, 53, D) a +2 vampiric long sword (still there?) a +0 cloak (still there?) (69, 54, D) a +0 hand axe (70, 9, D) a +1 heavy hand axe (70, 12, D) a black bear corpse (skeletalised by now) (70, 13, D) a +0 dagger a +0 robe (70, 36, D) a +1 shortbow of flaming (70, 37, D) a +0 ring mail of poison resistance (70, 47, D) a staff of air (unseen) (70, 49, D) a +0 dire flail a +2 leather armour of willpower (70, 50, D) a +0 long sword a +0 cloak a +0 dire flail (70, 51, D) a +2 vampiric glaive (still there?) a +0 spectral quarterstaff (still there?) (70, 52, D) a +1 war axe of electrocution (unseen) (71, 8, D) a +2 heavy mace (71, 12, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 16, D) a wellspring talisman (71, 17, D) the +4 long sword "Raghaethib" {pain, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a +2 longbow of freezing (71, 37, D) the +9 morningstar of Pandemonium {drain, ^Fragile rF++ rC+ SInv} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (71, 47, D) the +1 dagger "Jyrisoq" {protect, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (71, 48, D) the +10 plate armour "Xelalola" {Slay+2 SInv} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. (71, 49, D) a +0 trident (71, 50, D) a +0 antimagic sling (still there?) a +0 cloak (still there?) a +0 cloak (still there?) (71, 51, D) a +0 glaive a +0 hand axe a ring of flight (71, 52, D) a +0 scimitar (72, 8, D) a +1 battleaxe of venom (72, 9, D) a +3 spectral quarterstaff (unseen) (72, 12, D) a wolf corpse (skeletalised by now) (72, 26, D) a +0 flail of holy wrath (72, 31, D) a +0 dagger a +2 robe of willpower a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 47, D) a +2 war axe of electrocution (unseen) (72, 48, D) a +0 dagger (72, 49, D) a +0 short sword a staff of necromancy (72, 50, D) a +2 glaive of protection (still there?) a +0 cloak (still there?) (72, 51, D) a +0 glaive (still there?) a +0 sling of flaming (still there?) the ring "Huitrys" {rPois Dex+6} (still there?) [ring of dexterity] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). a +0 glaive (still there?) (72, 52, D) a +0 scimitar a +0 mace (73, 26, D) a +6 ring of intelligence (73, 27, D) a +2 flail of protection (unseen) (73, 32, D) a +0 rapier a +0 robe (73, 36, D) a +2 plate armour of fire resistance (unseen) (73, 47, D) a +2 plate armour of cold resistance (unseen) (73, 52, D) a +0 whip a +0 cloak (74, 47, D) a +0 hand axe (74, 48, D) a +0 hat (74, 49, D) a parchment of Plasma Beam (75, 47, D) a +2 heavy quarterstaff (unseen) (75, 48, D) a +1 trident of flaming (75, 49, D) the earth staff of Res Judicata {^Fragile rElec rPois Str+3 Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (unseen)