haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) a +0 hand cannon of freezing (61, 11, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (61, 16, D) a +1 eveningstar of draining (unseen) (61, 20, D) a +0 spear a +0 buckler a hornet corpse (61, 26, D) the +11 war axe of Supply {protect, Str+3 Int-3 Dex+4 Stlth+} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, -1, D) the +0 buckler "Nab Cixt" {rPois Str+2 Slay-3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. an amulet of magic regeneration a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +0 war axe (62, 11, D) a +0 dagger a +0 robe (62, 20, D) a +0 spear a spriggan corpse a hornet corpse (62, 21, D) a +0 rapier a +0 robe a +0 buckler (62, 26, D) a +1 dire flail of protection (unseen) (62, 27, D) a +5 heavy longbow (unseen) (62, 31, D) a water moccasin corpse (63, 11, D) a +0 mace an orc corpse (skeletalised by now) (63, 12, D) a +0 dagger a +0 leather armour (63, 17, D) the +3 scale mail "Ryfoma" {rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (63, 21, D) a +0 quarterstaff a +0 robe (63, 26, D) a parchment of Fortress Blast (63, 27, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (unseen) (64, 26, D) the +4 troll leather armour "Kappiz" {Rampage rN++ Regen+ MP+9} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. MP+9: It affects your magic capacity (+9). It cannot be enchanted further. (unseen) (64, 27, D) the ring "Lathy" {^Drain Fly rElec Str+4 Int-5 Slay+5} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (64, 29, D) a +0 halberd (65, 26, D) a +1 spear of pain (unseen) (67, 0, D) the +6 halberd of Icaraiss {protect, Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (68, 0, D) a +1 heavy flail (68, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 0, D) a +2 falchion of flaming (unseen) (70, 9, D) a +2 leather armour of fire resistance (71, 17, D) a +1 leather armour of willpower (71, 22, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 23, D) a shapeshifter corpse (skeletalised by now) (71, 26, D) the riddle talisman "Obeam" {Rampage rN+} [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. (71, 31, D) a shapeshifter skeleton a shapeshifter skeleton (71, 32, D) a shapeshifter skeleton (72, 8, D) a staff of cold (unseen) (72, 9, D) a +2 robe of fire resistance (unseen) (72, 16, D) the ring "Juevig" {^Drain Fly Will++ Dex-2 SInv} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. a +4 ring of slaying (72, 17, D) a +3 scale mail of command (unseen) (72, 22, D) a shapeshifter corpse (skeletalised by now) (72, 25, D) a ring of magical power (72, 27, D) the +0 plate armour "Cufataon" {-Tele Harm rF++ Str-4} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). It cannot be enchanted further. (73, 1, D) a +2 mace of draining (unseen) (73, 3, D) a +0 dagger a +0 robe (73, 16, D) a +3 mace of holy wrath (unseen) (73, 17, D) a +2 spear of venom (unseen) (73, 26, D) a +2 scale mail of poison resistance (74, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (75, 1, D) the +4 longbow "Qugegh" {freeze, rF+ rCorr SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen)