haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman of Kiog Noxa {rF- MP+8 Dex+3} [lupine talisman] rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +2 sling of draining (unseen) (61, 3, D) a +0 short sword (61, 8, D) the earth staff "Wud Xoca" {rF++ Stlth- Earth} [staff of earth] rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. (unseen) (61, 11, D) a ball python corpse (skeletalised by now) (61, 16, D) a +1 morningstar of concussion (unseen) (62, 0, D) the +8 glaive of the Kissing Gods {elec, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +2 chain mail of cold resistance (62, 9, D) a +2 helmet of sniping (62, 16, D) a +1 robe of willpower (unseen) (62, 17, D) a ring of willpower (63, 0, D) a ring of positive energy (63, 8, D) a staff of cold (unseen) (63, 16, D) a +3 heavy mace (unseen) (63, 17, D) a scroll of brand weapon (63, 21, D) a +1 halberd of flaming (unseen) (64, 16, D) the ring of the Fiend {rC+ Str+3} [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (64, 17, D) a ring of flight (65, 22, D) a +0 long sword (still there?) a +0 robe of willpower (still there?) (68, 0, D) the +0 chain mail of the Lobster {*Silence Int+4 Stlth+} *Silence: It may silence you when you take damage. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (69, 0, D) a +1 falchion of draining (unseen) (70, 8, D) a staff of conjuration (unseen) (70, 9, D) a staff of fire (unseen) (71, 11, D) a scorpion corpse (71, 16, D) a +7 battleaxe of electrocution (unseen) (71, 17, D) the +1 shortbow "Ylemazuj" {chaos, rC+ Dex+3 Stlth+} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 21, D) a bullfrog corpse (72, 8, D) a spider talisman (72, 11, D) a tarantella corpse (72, 16, D) the +4 sling "Qacagrub" {heavy, Str-5 Dex+7 SInv Stlth+} Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 26, D) a staff of cold (72, 27, D) 4 potions of haste (72, 31, D) a yak corpse a wolf corpse (73, 16, D) a staff of alchemy (unseen) (73, 26, D) a +1 executioner's axe of freezing (73, 31, D) a yak corpse (74, 2, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) a staff of air (unseen)