haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (13, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (60, 10, D) a +0 trident (61, 0, D) a +1 falchion of holy wrath (unseen) (61, 4, D) a +0 short sword of electrocution (unseen) (61, 5, D) a +0 dagger a draconian corpse (skeletalised by now) (61, 8, D) a staff of alchemy (unseen) (61, 10, D) a +0 trident 3 boomerangs (61, 16, D) a +2 scale mail of cold resistance (unseen) (61, 26, D) the ring "Esugholuoh" {rF+ Dex+4 SInv} [ring of see invisible] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (62, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 11, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a ring of protection from cold (62, 17, D) a staff of fire (62, 26, D) a scarf of repulsion (unseen) (62, 27, D) a staff of cold (unseen) (63, 0, D) the cold staff "Hydrabane" {^Fragile rPois rC+ Int+4 Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (unseen) (63, 4, D) a +0 whip (63, 8, D) a spore talisman (63, 16, D) the orb of Hepliaklqana's Grace {Pyromania, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (63, 26, D) a +4 plate armour of resonance (unseen) (63, 27, D) a +1 rapier of electrocution (unseen) (64, 26, D) a parchment of Yara's Violent Unravelling (64, 27, D) a parchment of Disjunction (65, 26, D) a parchment of Death's Door (67, 0, D) a +9 orcbow (unseen) (67, 3, D) a +0 halberd (68, 0, D) a staff of cold (69, 0, D) a staff of fire (unseen) (70, 8, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the ring "Zunnih" {Fly rElec Stlth+} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (70, 9, D) a +3 trident of protection (unseen) (71, 17, D) a +1 quarterstaff of speed (71, 26, D) a +2 morningstar of venom (unseen) (71, 27, D) a staff of earth (unseen) (72, 10, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 11, D) a wolf corpse (skeletalised by now) (72, 12, D) a wolf corpse (skeletalised by now) (72, 20, D) a river rat corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 26, D) a +2 whip of flaming the +8 battleaxe of the Pit {drain, Will+++ Stlth-} Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. a draconian skeleton (72, 27, D) a +0 club the +2 scale mail of the Past {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a draconian skeleton (72, 28, D) a +0 scimitar a +0 hand axe (73, 1, D) a ring of flight (73, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 16, D) a +2 antimagic shortbow (unseen) (73, 17, D) a +2 scimitar of protection (unseen) (73, 20, D) a yak corpse (skeletalised by now) (73, 26, D) a +0 dagger (still there?) a +2 halberd of pain (still there?) (73, 28, D) the ring of Sojos {Will++ AC+4} [ring of protection] Will++: It greatly increases your willpower. AC+4: It affects your AC (+4). a ring of poison resistance (73, 29, D) a +0 dagger a draconian skeleton (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +3 shortbow (unseen)