haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 37, D) a +2 great sword of freezing (unseen) (50, 37, D) a staff of fire (unseen) (51, 37, D) a +1 leather armour of positive energy (unseen) (52, 37, D) a staff of fire (unseen) (52, 40, D) a swamp drake corpse (53, 37, D) a +1 glaive of freezing (unseen) (61, 4, D) a +0 club a +0 ring mail (61, 8, D) a staff of fire (unseen) (61, 16, D) a +0 scale mail of willpower (unseen) (61, 35, D) a +0 buckler a +0 scale mail a +0 war axe (62, 0, D) a +1 trident of protection (62, 4, D) a +0 short sword a +0 leather armour a +0 whip (62, 16, D) the +4 dire flail of Terra Cotta {concuss, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (62, 17, D) a +1 helmet of light (62, 19, D) a +0 longbow a +0 dagger a +0 leather armour (62, 37, D) a +1 antimagic hand axe (63, 0, D) a +4 quarterstaff of draining (unseen) (63, 4, D) a +0 mace (63, 8, D) a +1 longbow of flaming (unseen) (63, 16, D) a riddle talisman (63, 17, D) a +4 heavy falchion (unseen) (63, 19, D) a +0 long sword a +0 leather armour (63, 20, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 21, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (63, 26, D) a +2 mace of holy wrath (63, 30, D) a bullfrog corpse (63, 37, D) a staff of fire (64, 17, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (64, 18, D) a +0 long sword a +0 robe (64, 26, D) a +3 orcbow of electrocution (unseen) (64, 27, D) a +7 plate armour of ponderousness (unseen) (64, 30, D) a yak corpse a yak corpse (65, 26, D) a +2 ring mail of fire resistance (unseen) (67, 0, D) a +1 kite shield of poison resistance (unseen) (68, 0, D) a +3 ring mail of fire resistance (69, 0, D) the +9 mace of Karma {freeze, ^Drain rPois Str+4} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (69, 36, D) an amulet of the acrobat (69, 40, D) a +0 trident (70, 8, D) the +2 orcbow "Goemp" {elec, rElec rPois rF+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (70, 11, D) a jackal corpse (skeletalised by now) (70, 36, D) a +0 trident of pain (70, 39, D) a +0 halberd (71, 16, D) a +1 plate armour of command (unseen) (71, 19, D) a ball python skeleton (71, 27, D) a +0 quarterstaff of speed (unseen) (71, 29, D) a +0 spear a +0 robe (71, 30, D) a +0 dire flail a +0 flail a naga corpse (skeletalised by now) (72, 16, D) a staff of air (72, 17, D) a +1 rapier of distortion (72, 19, D) a +0 spear (72, 26, D) a +2 falchion of distortion (72, 31, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of conjuration (72, 37, D) the +6 glaive "Itwutyoh" {heavy, rN+ Will++ Int-2 Dex+3} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 42, D) a death scarab corpse (73, 1, D) the conjuration staff of Wiuserph {rElec Str-4 Dex+2 Conj} [staff of conjuration] rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (unseen) (73, 16, D) a +1 heavy war axe (unseen) (73, 17, D) a +6 war axe of freezing (unseen) (73, 19, D) a ball python skeleton (73, 20, D) a water moccasin skeleton (73, 26, D) a +1 heavy trident (unseen) (73, 27, D) the +5 spear "Giosuag" {entangle, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (73, 36, D) a staff of alchemy (75, 1, D) a staff of alchemy (unseen)