haunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) a +1 flail of protection (unseen) (50, 37, D) a parchment of Spellspark Servitor (51, 37, D) a +2 whip of flaming (unseen) (52, 37, D) a scroll of brand weapon (53, 37, D) a lightning rod (4/4) (54, 39, D) a +0 robe a spriggan corpse (59, 37, D) a +0 heavy scimitar (unseen) (60, 36, D) a +3 heavy trident (60, 40, D) a yak corpse (60, 42, D) a water moccasin corpse (60, 43, D) a water moccasin corpse (61, 0, D) the +5 scale mail of Fashionability {*Slow Str+6 Slay+3} *Slow: It may slow you when you take damage. Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It can be maximally enchanted to +6. (unseen) (61, 16, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. (61, 26, D) an amulet of magic regeneration (61, 36, D) a staff of earth (61, 37, D) a staff of cold (unseen) (61, 42, D) a cane toad corpse a water moccasin corpse (61, 43, D) an atropa-tipped dart (62, 0, D) a +5 orcbow of freezing (62, 9, D) the air staff of the Smoking Jester {rElec rN+ rCorr Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (62, 16, D) a +0 helmet of intelligence (62, 22, D) a +0 hand axe (62, 23, D) a +0 club a draconian corpse (skeletalised by now) (62, 26, D) a parchment of Spellspark Servitor (62, 27, D) a +3 scale mail of death (unseen) (62, 36, D) a staff of air (62, 37, D) a staff of air (unseen) (63, 0, D) a staff of fire (unseen) (63, 4, D) a wolf corpse (skeletalised by now) (63, 5, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 8, D) the +0 buckler of Honour {Dex+4} Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +3. (unseen) (63, 16, D) a +2 leather armour of willpower (63, 17, D) the necromancy staff "Lyenasto" {rN+ Will- Str+9 Dex-5 Necro} [staff of necromancy] rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+9: It affects your strength (+9). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. (unseen) (63, 21, D) a +0 mace a draconian corpse (skeletalised by now) (63, 22, D) a +2 war axe of pain (still there?) a red draconian corpse (skeletalised by now) (still there?) (63, 23, D) 2 silver javelins (63, 25, D) an amulet of magic regeneration the ring of Deubut {rCorr Dex+6 Slay-3 Stlth+} [ring of dexterity] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. (63, 26, D) the +3 leather armour of Dim Light {Int+2 Slay+2} Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (63, 27, D) a +4 chain mail of fire resistance (63, 33, D) 2 javelins (63, 37, D) a +2 flail of protection (unseen) (64, 4, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (64, 16, D) a parchment of Call Canine Familiar (64, 17, D) a staff of earth (unseen) (64, 22, D) a +0 flail a draconian corpse (skeletalised by now) (64, 23, D) a +0 hand axe a +2 war axe of draining a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (64, 26, D) a staff of cold (unseen) (64, 27, D) a staff of fire (unseen) (65, 26, D) a +3 leather armour of fire resistance (unseen) (67, 0, D) a +0 long sword of electrocution (unseen) (68, 0, D) a parchment of Awaken Armour (69, 36, D) the ring "Nasegij" {*Slow rC+ Will- Int+6 Dex+6} [ring of intelligence] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). (69, 37, D) a ball python corpse (skeletalised by now) (70, 9, D) a +0 scimitar of holy wrath (70, 36, D) a +1 long sword of draining (70, 37, D) a +0 morningstar of concussion (unseen) (70, 39, D) a +0 glaive a naga corpse (skeletalised by now) (71, 37, D) a +6 heavy war axe (unseen) (71, 38, D) a +0 scimitar (71, 39, D) a +0 club an adder corpse (skeletalised by now) (71, 40, D) a +0 scimitar a naga corpse (skeletalised by now) (72, 8, D) the +4 short sword of Padgh {venom, Int+2} Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. (unseen) (72, 9, D) a +1 heavy war axe (unseen) (72, 16, D) a parchment of Platinum Paragon (72, 17, D) the +7 ring mail of Sloth {Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 26, D) a parchment of Summon Hydra (72, 36, D) a staff of necromancy (72, 37, D) a ball python corpse (skeletalised by now) (73, 16, D) a parchment of Summon Seismosaurus Egg (73, 27, D) a +5 hand axe of venom (73, 36, D) a +1 broad axe of draining (unseen) (73, 37, D) a +2 chain mail of cold resistance (unseen) (74, 22, D) a basilisk corpse (skeletalised by now) (74, 23, D) a basilisk corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (75, 1, D) a staff of cold (unseen)