Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 11139649299208500628 (custom seed) 15 haunter the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on Apr 9, 2026. Got out of the dungeon alive. The game lasted 00:03:30 (661 turns). haunter the Firebug (Deep Elf Fire Elementalist) Turns: 661, Time: 00:03:30 Health: 15/15 AC: 2 Str: 9 XL: 2 Next: 34% Magic: 8/8 EV: 12 Int: 23 God: Gold: 20 SH: 5 Dex: 15 Spells: 4/7 levels left rFire . . . (100%) f - conjuration staff "Alo Kec" {Str+4 Conj} rCold + + + (20%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) d - scarf of the Old World {Repulsion, rC+ SInv Stlth-} rCorr . (100%) (no gloves) SInv + (no boots) Will ..... e - amulet "Ikukloid" {Reflect rElec rC+++ Int+4 SH+5} Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: repel missiles, reflection @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons b - a +1 sling of draining Armour a - a +0 robe (worn) d - the scarf of the Old World (worn) {Repulsion, rC+ SInv Stlth-} (You acquired it on level 1 of the Dungeon) rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Magical Staves f - the conjuration staff "Alo Kec" (weapon) {Str+4 Conj} (You acquired it on level 1 of the Dungeon) [staff of conjuration] Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Jewellery c - a ring of resist corrosion e - the amulet "Ikukloid" (worn) {Reflect rElec rC+++ Int+4 SH+5} (You acquired it on level 1 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). Scrolls c - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - 2 potions of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.2 Spellcasting + Level 1.5 Conjurations + Level 3.4 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 4% 1 b - Scorch Fire 38% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 64% 1d6 6% 1 Freeze Ice 12% 1d3 12% 1 Blink Tloc 6% N/A 17% 2 Jinxbite Hex 6% 2d2 17% 2 Inner Flame Hex/Fire 11% N/A 17% 3 Volatile Blastmotes Fire/Tloc 22% 2d11 17% 3 Flame Wave Conj/Fire 22% 2d8 38% 4 Rending Blade Conj/Frge 10% 2d(6+1*) 63% 4 Fire Storm Conj/Fire 11% 8d3 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You pick up a parchment of Magic Dart and begin reading... You add the spell Magic Dart to your library. You enter the shallow water. Moving in this stuff is going to be slow. Found a plate armour. Found 3 poisoned darts. A rat comes into view. A rat is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! There is not enough space to conjure foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the rat. The rat is moderately wounded. The rat squeaks loudly. A rat is nearby! The foxfire burns the rat. You kill the rat! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. You see here a +0 plate armour. You see here 3 poisoned darts. You see here a +0 club. Found a stone staircase leading down. Okay, then. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ####.##.##..##.########.....~≈P≈≈ #.##.######.....#####.....~P≈P #.....#...#.....#...#.....~..≈ ####.##.ß.#.....#.ß.#####..P.~ #.##...#.....#...## ##...~ #.######.....###### ##... #.#...............# #.## #.................# #.# #.........@.......######.## ###........................ #.................######. ######.....######.# #. ##...#.....#...##.######. ##.ß.#.....#.ß.#.......#. ##...#.....#...#........> ######.....#####......### ##############........# There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | haunter the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 206 | D:1 | Learned a level 2 spell: Scorch 251 | D:1 | Identified 3 scrolls of acquirement 251 | D:1 | Acquired the scarf of the Old World {Repulsion, rC+ SInv | Stlth-} 258 | D:1 | Acquired the amulet "Ikukloid" {Reflect rElec rC+++ Int+4 | SH+5} 268 | D:1 | Acquired the conjuration staff "Alo Kec" {Str+4 Conj} 661 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, st_stairs_6, chequers_big_river Action || total ---------------------------++------- Fire: Sling || 7 Cast: Foxfire || 38 Read: Acquirement || 3