Dungeon Crawl Stone Soup version 0.33-a0-21-g2325b17 (webtiles) character file. Game seed: 6791860185900229476 4 herzog0 the Apothecary (level 1, -3/11 HPs) Began as an Octopode Alchemist on Aug 25, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (98 turns). herzog0 the Apothecary(Octopode Alchemist) Turns: 98, Time: 00:00:38 Health: -3/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 17 God: Gold: 33 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Scrolls b - a scroll of poison {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations * Level 3.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm completely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a stone You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The endoplasm attacks as it pursues you! The endoplasm misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... #!....# # #.....##.# #.†....... ##)........ #.......... #.##....... ##.# ##...## #.J####.#.# ###.@......... ###........#.... ##......#...# .. #....#...#..#..#... ##.....#..#..#.. ..#. +#.......#..#.#.#..#.. ......#...#.#.#.#.#... ##...##..#.#.#.#.. #.....##.#...#.# . You could see an endoplasm (poisoned). Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | herzog0 the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 98 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_shops, shop, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Sting || 6 Armour: Skin || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 38 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 38 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts