Seeded DCSS version 0.30.0 (webtiles) character file. Game seed: 2907984928219707930 (custom seed) 40 holocube the Conjurer (level 3, -1/14 HPs) Began as a Felid Conjurer on Dec 27, 2023. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1864 turns). holocube the Conjurer (Felid Conjurer) Turns: 1864, Time: 00:02:58 Health: -1/14 AC: 5 Str: 3 XL: 3 Next: 30% Magic: 0/7 EV: 17 Int: 21 God: Gold: 69 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 0 rFire + . . (weapon unavailable) rCold x . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... n - amulet of guardian spirit Stlth ++ j - +4 ring of protection HPRegen 0.22/turn m - ring of fire MPRegen 0.10/turn %: guardian spirit @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Jewellery j - a +4 ring of protection (left paw) m - a ring of fire (right paw) n - an amulet of guardian spirit (around neck) Scrolls b - a scroll of fog {unknown} c - a scroll of enchant armour {unknown} d - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} i - 2 scrolls of noise {unknown} p - a scroll of vulnerability {unknown} Potions a - a potion of magic e - a potion of berserk rage {unknown} f - a potion of curing {unknown} g - a potion of mutation {unknown} k - a potion of lignification {unknown} l - a potion of degeneration {unknown} o - a potion of haste {unknown} Skills: + Level 2.7 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 14% 1 Dazzling Flash Conj/Hex 22% N/A 17% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Hex 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10377 Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History A gnoll is wielding a +1 flail of protection. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 flail of protection (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A rat comes into view. The rat misses you. You closely miss the rat. The rat bites you but does no damage. You closely miss the rat. Your bite misses the rat. The rat misses you. The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! You closely miss the rat. The rat barely misses you. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... #.############ #### #....r@ggg...# ####... .†..#.########.# #....#. ... ###.####.##... ... #........###.. #.# #.#g###..# #.. #.# #.#.# #..####. #.# #.#.# #..##... ##'## #.#.###....... ### ##...## #.......###.#. You could see 3 gnolls and a rat. Vanquished Creatures A gnoll (D:1) 6 endoplasms (D:1) 3 giant cockroaches 2 goblins (D:2) 3 hobgoblins 3 ball pythons (D:1) 3 bats (D:2) A frilled lizard (D:2) 3 kobolds 3 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 89 | D:1 | Reached skill level 4 in Conjurations 89 | D:1 | Reached XP level 2. HP: 11/11 MP: 0/6 1190 | D:2 | Reached XP level 3. HP: 14/14 MP: 4/7 1852 | D:2 | Learned a level 2 spell: Searing Ray 1864 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic D:2: layout_loops_corners, minivault_4, minmay_misc_feat_five Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Stealth | 3 | 3.1 Dodging | | 2.7 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 60 Armour: Skin || 2 Dodge: Dodged || 4