Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 20240403 (custom seed) 2 holocube the Conjurer (level 1, 9/9 HPs) Began as a Felid Conjurer on Apr 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (99 turns). holocube the Conjurer (Felid Conjurer) Turns: 99, Time: 00:00:38 Health: 9/9 AC: 1 Str: 3 XL: 1 Next: 33% Magic: 4/4 EV: 17 Int: 21 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic b - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11901 Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The jackal is heavily wounded. The jackal misses you. The jackal bites you. You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. You scratch the jackal but do no damage. Your bite misses the jackal. The jackal is heavily wounded. The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal misses you. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. x2 You scratch the jackal. You kill the jackal! The jackal bites you. You scratch the jackal but do no damage. You bite the jackal. The jackal is heavily wounded. The jackal completely misses you. You scratch the jackal. You claw the jackal. The jackal is almost dead. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####..####.$....... . #......†h...#.# .. #..#########..## .. ... ≈.##..## .# .. #######.##..###..# .## ##.....##.##.#....# #.##.#####.##.#...# +.#.##...##.#.'.### #.#.#.###.#@#.#.# #.#.#≈#<#.#.#.#.# #.#.#.##..#.#.#.. #.#.##...##.#.#..# #.'#.###'#.##.#... ##.##..≈..##.##.... ##.#######.## .... ##.(.....## ######### There were no monsters in sight! Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 98 | D:1 | Slain by a jackal 98 | D:1 | Lost a life (0 lives remaining) 99 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_corners, minmay_indecisive_spiral Action || total ---------------------------++------- Melee: Unarmed || 16 Punch || 1 Bite || 1 Cast: Magic Dart || 6 Armour: Skin || 9 Dodge: Dodged || 19