Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 20240406 (custom seed) 63 holocube the Conjurer (level 3, 16/16 HPs) Began as a Felid Conjurer on Apr 6, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:59 (1174 turns). holocube the Conjurer (Felid Conjurer) Turns: 1174, Time: 00:01:59 Health: 16/16 AC: 1 Str: 3 XL: 3 Next: 87% Magic: 7/7 EV: 17 Int: 23 God: Gold: 36 SH: 0 Dex: 14 Spells: 4/7 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Scrolls b - 3 scrolls of identify {unknown} c - 2 scrolls of blinking {unknown} d - a scroll of immolation {unknown} Potions a - a potion of magic e - 2 potions of resistance {unknown} f - a potion of mutation {unknown} Skills: + Level 2.9 Dodging + Level 3.2 Stealth + Level 0.2 Unarmed Combat + Level 2.5 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 16826 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace. You see here a +0 dagger. The magic dart hits Terence. Terence is severely wounded. Terence bares his teeth. Terence closely misses you. There is a stone staircase leading up here. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. A frilled lizard comes into view. Terence attacks as he pursues you! Terence hits you with a +0 mace. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.## #..# ##)# # . #@# #. ## .# #†# #.##. ... #......##.#.. ..#. #......##..$##..... #...[..#...>.....# #..........@....# .......#..###..## #......#.# ...# ...l[..# #..# .. . There were no monsters in sight! Vanquished Creatures A hound (D:2) An adder (D:2) 3 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins (D:1) 2 frilled lizards A kobold (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 255 | D:1 | Reached skill level 4 in Conjurations 299 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 345 | D:1 | Learned a level 2 spell: Searing Ray 1007 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/7 1078 | D:2 | Noticed Terence 1173 | D:2 | Slain by Terence 1173 | D:2 | Lost a life (0 lives remaining) 1174 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_blasted, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.5 Stealth | 3 | 3.2 Dodging | | 2.9 Unarmed Combat | | 0.2 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 46 Searing Ray || 4 Armour: Skin || 4 Dodge: Dodged || 9