Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 20240414 (custom seed) 5 holocube the Apothecary (level 1, 9/9 HPs) Began as a Felid Alchemist on Apr 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (99 turns). holocube the Apothecary (Felid Alchemist) Turns: 99, Time: 00:00:38 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 66% Magic: 4/4 EV: 17 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of revelation {unknown} c - a scroll of fear {unknown} Potions a - a potion of magic Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 0.8 Conjurations + Level 2.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 12% N/A 47% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11901 Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History A rat comes into view. An endoplasm comes into view. The endoplasm quivers. The endoplasm hits you. You scratch the rat. You kill the rat! The endoplasm misses you. You scratch the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm jiggles. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm misses you. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm looks more healthy. The endoplasm attacks as it pursues you! The endoplasm completely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm closely misses you. You scratch the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #....J......# #.###†##..#.# . #.....##..#.# .. #####.#.....# ... ######### ##......#.... ##....^..## #....#....... ##.........## #............ .#.....8.....### #....#.#..>.. ....8..8..8...@###....#.#..#.. #...........#.......##......# ##....<....#####............. ##.......## #........#.... ######### ###........... #.........#.# #...)........ #.#####.#...# #. .#.... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 98 | D:1 | Frozen to death by an endoplasm 98 | D:1 | Lost a life (0 lives remaining) 99 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Sting || 1 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 11