Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 20240420 (custom seed) 48 holocube the Sneak (level 3, 0/16 HPs) Began as a Felid Alchemist on Apr 20, 2024. Slain by an orc priest ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1193 turns). holocube the Sneak (Felid Alchemist) Turns: 1193, Time: 00:03:08 Health: 0/16 AC: 1 Str: 6 XL: 3 Next: 50% Magic: 4/7 EV: 17 Int: 18 God: Gold: 45 SH: 0 Dex: 16 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Scrolls d - a scroll of butterflies {unknown} e - a scroll of identify {unknown} f - 4 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} Potions a - a potion of magic b - a potion of ambrosia {unknown} c - a potion of haste {unknown} Skills: + Level 3.1 Dodging + Level 3.8 Stealth + Level 0.6 Unarmed Combat + Level 2.3 Spellcasting + Level 0.8 Conjurations + Level 3.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 b - Mercury Vapours Alch/Air 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 22806 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The orc priest mumbles some strange prayers to Beogh against you. You barely resist. You scratch the orc priest but do no damage. The orc priest is heavily wounded. The orc priest closely misses you. You scratch the orc priest. The orc priest is severely wounded. The orc shouts! x2 The orc priest barely misses you. You barely miss the orc priest. The orc priest is severely wounded. The orc priest barely misses you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (severely wounded, 68% to hit) The sting hits the orc priest. The orc priest is poisoned. The orc priest is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 dagger. The orc shouts! There is a stone staircase leading up here. The orc priest barely misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (severely wounded, poisoned, 68% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is almost dead. The orc priest barely misses you. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (almost dead, very poisoned, 68% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is almost dead. The orc priest hits you with a +0 flail. You die... #........#.#......#.# ########........#.########.### ......###.#######............# #####......################### ......................# #########...#########.# #.....†.## #.# #........#####.# #.....#..@o....# #.....########## #.....# ####### You could see an orc priest (very poisoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins 2 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 7 bats (D:1) 2 frilled lizards 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 44 | D:1 | Found a faded altar of an unknown god. 169 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 172 | D:1 | Learned a level 2 spell: Mercury Vapours 436 | D:1 | Mangled by a kobold 436 | D:1 | Lost a life (0 lives remaining) 741 | D:2 | Found a basalt altar of Yredelemnul. 804 | D:2 | Reached XP level 3. HP: 13/16 MP: 4/7 1193 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic, hellmonk_ecumenical_altar_crossroads, st_stairs_1, hex_large D:2: layout_basic, basic_altar D:3: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.8 Alchemy | 3 | 3.1 Unarmed Combat | | 0.6 Spellcasting | | 2.3 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 52 Bite || 2 Punch || 1 Cast: Sting || 18 Use: Potion || 1 Stab: Sleeping || 11 Armour: Skin || 22 Dodge: Dodged || 56