Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 20240603 (custom seed) 11 holocube the Conjurer (level 2, 13/13 HPs) Began as a Felid Conjurer on June 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (356 turns). holocube the Conjurer (Felid Conjurer) Turns: 356, Time: 00:00:44 Health: 13/13 AC: 1 Str: 3 XL: 2 Next: 13% Magic: 6/6 EV: 17 Int: 21 God: Gold: 26 SH: 0 Dex: 14 Spells: 2/5 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Talismans d - a flux talisman Scrolls b - a scroll of noise {unknown} e - a scroll of fear {unknown} f - a scroll of revelation {unknown} Potions a - a potion of magic c - 2 potions of resistance {unknown} Skills: + Level 2.8 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11644 Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The magic dart hits the ball python. The ball python is heavily wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You scratch the ball python. You kill the ball python! A quokka is nearby! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The quokka misses you. You closely miss the quokka. The quokka misses you. You barely miss the quokka. You bite the quokka, but do no damage. The quokka bites you. You barely miss the quokka. The quokka closely misses you. You barely miss the quokka. The quokka barely misses you. x2 You scratch the quokka but do no damage. Your bite misses the quokka. The quokka barely misses you. You scratch the quokka. You bite the quokka, but do no damage. The quokka is heavily wounded. The quokka bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka twitches its whiskers. The quokka bites you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You completely miss the quokka. The quokka is severely wounded. The quokka barely misses you. The quokka bites you. You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #.##...####.#####.####.'÷.... .# #....#......#####.####.####.. .# ####...####..........#..#..#. .# ##.## ######.###.#..#.#.# .# #.# #####.# #....##..# #.# #.....###.#.###### ##.######.###.....#.# # #..#...##.# ###.....# ## #.#.....#@#####.....#####. #.#.....)............r†... #.#.................###.## #.#....#...####.....# #.†. #.#.#.#.###.# #.#.#..##... #.#.#..## ..##.#.##.##... >.#.#..# #......# .##... #.##.# ....... ..... #. #. .##.### #.#. There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 272 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 275 | D:1 | Learned a level 2 spell: Searing Ray 341 | D:1 | Reached skill level 4 in Conjurations 355 | D:1 | Slain by a quokka 355 | D:1 | Lost a life (0 lives remaining) 356 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Dodging | | 2.8 Stealth | | 2.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 9 Bite || 2 Cast: Magic Dart || 18 Armour: Skin || 5 Dodge: Dodged || 10