Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14418496396471278574 473 holocube the Ducker (level 6, -10/28 HPs) Began as a Felid Conjurer on Oct 9, 2024. Mangled by a crocodile zombie (13 damage) ... in an ossuary. The game lasted 00:08:37 (4618 turns). holocube the Ducker (Felid Conjurer) Turns: 4618, Time: 00:08:38 Health: -10/28 AC: 2 Str: 3 XL: 6 Next: 84% Magic: 2/12 EV: 18 Int: 23 God: Gold: 170 SH: 0 Dex: 15 Spells: 5/12 levels left Lives: 0 Deaths: 2 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr + (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ m - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 170 gold pieces. Inventory: Jewellery k - an amulet of guardian spirit m - a ring of resist corrosion (left paw) Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of poison {unknown} e - a scroll of blinking {unknown} g - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of immolation {unknown} j - 2 scrolls of identify {unknown} n - a scroll of fog {unknown} Potions b - 2 potions of curing {unknown} f - a potion of ambrosia {unknown} l - a potion of haste {unknown} Skills: * Level 5.2 Dodging + Level 4.4 Stealth * Level 3.6 Spellcasting * Level 4.7 Conjurations + Level 2.7 Translocations + Level 1.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 26721 Ossuary (1/1) Zot: 5817 Temple: D:4-7 Altars: Dithmenos Makhleb Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The searing ray hits the adder. You kill the adder! Your Spellcasting skill increases to level 3! You start resting. HP restored. You see here a +0 dagger. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The hound barks! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (69% to hit) The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 falchion. The searing ray hits the hound! You kill the hound! You see here a +0 dagger. You see here a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 short sword. The orc moves out of view. Things that are here: a +0 falchion; a +0 scale mail; an orc corpse You start resting. You hear the slow hiss of a distant avalanche of sand. You see here a +0 dagger. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: 4 stones; a +0 dagger You see here a hobgoblin skeleton. There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the slow hiss of a very distant avalanche of sand. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. A kobold is nearby! An adder comes into view. Found a stone staircase leading down. You hear the hiss of a very distant avalanche of sand. The kobold shouts! The adder hisses angrily. You hear a shout! You scratch the kobold. You bite the kobold, but do no damage. The kobold is severely wounded. The kobold completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (severely wounded, 72% to hit) The searing ray hits the kobold! You kill the kobold! The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. Unknown command. The searing ray misses the adder. The adder closely misses you. The searing ray hits the adder. The adder is almost dead. The adder barely misses you. The kobold throws a poisoned dart. The poisoned dart completely misses you. The adder barely misses you. The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The kobold hits you with a +0 short sword. You scratch the kobold but do no damage. You bite the kobold. The kobold is severely wounded. The kobold misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 short sword. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (moderately wounded, 72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) A dart slug comes into view. The searing ray hits the dart slug! You kill the dart slug! You start resting. HP restored. You start resting. You hear the hiss of a very distant avalanche of sand. Things that are here: a +0 short sword; 5 poisoned darts; a kobold corpse Found a plate armour. Found a fizzy emerald potion. A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. A scorpion comes into view. A hobgoblin comes into view. Found a fizzy inky potion. The hobgoblin shouts! You hear a shout! The dart slug launches a dart at you. The slug dart misses you. An orc comes into view. It is wielding a +0 hand axe. A hobgoblin comes into view. Found 16 gold pieces and a mace. Found an escape hatch in the floor. An orc comes into view. It is wielding a +0 dagger. The hobgoblin moves out of view. A shadow imp comes into view. Found a glass wand. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! The hobgoblin completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The shadow imp shouts, "Bolt, thou weedy bat-fowling wagtail!" You hear a shout! An endoplasm comes into view. The orc closely misses you. You see here a hobgoblin corpse. The orc attacks as it pursues you! The orc hits you with a +0 dagger. The dart slug attacks as it pursues you! The dart slug barely misses you. The orc hits you with a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the orc. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The orc hits you with a +0 dagger. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the dart slug! The dart slug is almost dead. The searing ray hits the scorpion! The scorpion is heavily wounded. The orc hits you with a +0 dagger. The searing ray hits the orc! You kill the orc! The searing ray hits the dart slug. You kill the dart slug! The orc wizard points at you and mumbles some strange words. The puff of flame hits you! The searing ray hits the scorpion! The scorpion is almost dead. The searing ray hits the endoplasm. You kill the endoplasm! You finish channelling your searing ray. The scorpion stings you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The scorpion barely misses you. The searing ray hits the scorpion. You kill the scorpion! The searing ray misses the orc wizard. The searing ray hits the shadow imp. The shadow imp is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. The orc wizard casts a spell at you. The puff of flame misses you. Your Stealth skill increases to level 4! Your Translocations skill increases to level 2! You have reached level 6! Your fur grows into a thick mane. The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray misses the orc. Without enough magic to sustain it, your searing ray dissipates. The orc wizard casts a spell at you. The magic dart hits you! You die... The shadow imp completely misses you. You rejoin the land of the living... Found an escape hatch in the ceiling. A ball python comes into view. An iguana comes into view. The ball python hisses angrily. Found 12 gold pieces. You hear the brisk hiss of a distant avalanche of sand. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) The searing ray hits the ball python! You kill the ball python! You now have 170 gold pieces (gained 12). You hear the brisk hiss of a distant avalanche of sand. A hound comes into view. The iguana hisses angrily. The orc shouts! A phantom comes into view. You hear the brisk hiss of a distant avalanche of sand. The iguana closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The iguana attacks as it pursues you! The iguana misses you. The iguana attacks as it pursues you! The iguana bites you. The iguana attacks as it pursues you! The iguana closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (71% to hit) The searing ray hits the iguana! The iguana is heavily wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The iguana barely misses you. The searing ray hits the iguana! The iguana is almost dead. The searing ray hits the phantom. The phantom is severely damaged. The iguana misses you. The searing ray hits the iguana. You kill the iguana! The searing ray hits the phantom! You destroy the phantom! The hound barks! Your Dodging skill increases to level 5! You start resting. A hound is nearby! A hound is nearby! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (71% to hit) The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) The hound bites you. The searing ray hits the hound. You kill the hound! You start resting. HP restored. An ufetubus comes into view. Found a robe. You hear the quick hiss of an avalanche of sand nearby. An orc and an ufetubus come into view. The orc shouts! You hear a shout! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc. The orc is almost dead. The orc hits you with a +0 hand axe. The searing ray hits the orc. You kill the orc! The ufetubus closely misses you. x2; The ufetubus slips past you! The ufetubus hits you. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (79% to hit) The searing ray hits the ufetubus. The ufetubus is moderately wounded. The searing ray misses the orc. (Press . to maintain the ray.) The ufetubus hits you. The ufetubus closely misses you. The searing ray hits the ufetubus! You kill the ufetubus! The searing ray misses the orc. The searing ray hits the orc. The orc is lightly wounded. The orc closely misses you. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The orc hits you with a +0 short sword. You scratch the orc but do no damage. The orc is almost dead. The orc barely misses you. You scratch the orc. You kill the orc! You start resting. You hear the quick hiss of a distant avalanche of sand. The ufetubus shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (66% to hit) The searing ray misses the ufetubus. (Press . to maintain the ray.) The ufetubus misses you. The ufetubus closely misses you. The searing ray hits the ufetubus. The ufetubus is severely wounded. The ufetubus hits you. The ufetubus misses you. The searing ray hits the ufetubus! You kill the ufetubus! Found 6 gold pieces. Found a fuming silvery potion. You open the door. There is an open door here. Found a sand-covered staircase. There is a sand-covered staircase here. You start resting. You hear the rapid hiss of an avalanche of sand. You start resting. Magic restored. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You open the door. There is an open door here. A mummy comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (wandering, hasn't noticed you, 90% to hit) The searing ray hits the mummy. The mummy is lightly damaged. (Press . to maintain the ray.) A killer bee zombie comes into view. The searing ray hits the mummy. The mummy is moderately damaged. The searing ray hits the mummy. The mummy is severely damaged. The searing ray hits the mummy! You destroy the mummy! You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee zombie Aim: a killer bee zombie (71% to hit) The searing ray hits the killer bee zombie! The killer bee zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the killer bee zombie! The killer bee zombie is severely damaged. The killer bee zombie misses you. The searing ray hits the killer bee zombie! You destroy the killer bee zombie! You start resting. A ball python zombie comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python zombie Aim: a ball python zombie (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python zombie. The ball python zombie is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ball python zombie Aim: a ball python zombie (lightly damaged, 100% to hit) The magic dart hits the ball python zombie. The ball python zombie is moderately damaged. A ball python zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python zombie Aim: a ball python zombie (moderately damaged, 90% to hit) The searing ray hits the ball python zombie! You destroy the ball python zombie! (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python zombie Aim: a ball python zombie (90% to hit) The searing ray hits the ball python zombie. The ball python zombie is severely damaged. (Press . to maintain the ray.) The searing ray hits the ball python zombie. You destroy the ball python zombie! You start resting. A ball python zombie comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python zombie Aim: a ball python zombie (wandering, hasn't noticed you, 90% to hit) The searing ray hits the ball python zombie. The ball python zombie is severely damaged. (Press . to maintain the ray.) The searing ray hits the ball python zombie. You destroy the ball python zombie! You start resting. A howler monkey zombie comes into view. A bullfrog zombie comes into view. The bullfrog zombie moves out of view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey zombie Aim: a howler monkey zombie (wandering, hasn't noticed you, 90% to hit) The searing ray hits the howler monkey zombie! The howler monkey zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the howler monkey zombie! The howler monkey zombie is heavily damaged. The howler monkey zombie closely misses you. The searing ray hits the howler monkey zombie! The howler monkey zombie is almost destroyed. The howler monkey zombie barely misses you. The searing ray hits the howler monkey zombie! You destroy the howler monkey zombie! You finish channelling your searing ray. You start resting. A crocodile zombie comes into view. A bog mummy comes into view. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile zombie Aim: a crocodile zombie (wandering, hasn't noticed you, 87% to hit) The searing ray hits the crocodile zombie. The crocodile zombie is lightly damaged. (Press . to maintain the ray.) The bog mummy gestures at you while chanting. The puff of frost hits you! The searing ray hits the crocodile zombie! The crocodile zombie is moderately damaged. The searing ray hits the crocodile zombie! The crocodile zombie is heavily damaged. The crocodile zombie bites you! The crocodile zombie drags you backwards! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile zombie Aim: a crocodile zombie (heavily damaged, 87% to hit) The searing ray hits the crocodile zombie. The crocodile zombie is heavily damaged. (Press . to maintain the ray.) The crocodile zombie completely misses you. The bog mummy casts a spell at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the crocodile zombie. The crocodile zombie is severely damaged. The crocodile zombie bites you! You die... #+#+#+#+#+#+ +........... #.##'##+##+# +.#...# #.#.∩.### +.#..∩#.# #.#####~#####.# +...Z@..~~~M~~+ #.#####+#####~# .'.# ###.# +.# #.# +.. #+# You could see a bog mummy and a crocodile zombie. Vanquished Creatures A phantom (D:4) A scorpion (D:4) 2 hounds (D:4) An iguana (D:4) A killer bee zombie (Ossuary) A mummy (Ossuary) A howler monkey zombie (Ossuary) 8 adders 4 gnolls (D:3) 2 ufetubi (D:4) 3 dart slugs 5 orcs (D:4) 8 ball pythons 4 bats 7 endoplasms 3 giant cockroaches 5 goblins 8 hobgoblins A quokka (D:3) 3 ball python zombies (Ossuary) 4 frilled lizards 15 kobolds 3 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | holocube the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 83 | D:1 | Slain by a kobold 83 | D:1 | Lost a life (0 lives remaining) 250 | D:1 | Found a faded altar of an unknown god. 480 | D:1 | Reached skill level 3 in Dodging 480 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 759 | D:1 | Learned a level 2 spell: Searing Ray 1579 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/7 2488 | D:3 | Reached XP level 4. HP: 20/21 MP: 5/8 2488 | D:3 | Gained a life (1 life remaining) 2491 | D:3 | Reached skill level 1 in Translocations 2612 | D:3 | Found a burning altar of Makhleb. 2722 | D:3 | Learned a level 4 spell: Fulminant Prism 2965 | D:3 | Found a shadowy altar of Dithmenos. 3373 | D:3 | Reached skill level 4 in Dodging 3382 | D:3 | Reached XP level 5. HP: 14/24 MP: 0/10 3407 | D:3 | Reached skill level 1 in Alchemy 4156 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 4156 | D:4 | Reached XP level 6. HP: 7/28 MP: 1/11 4157 | D:4 | Killed from afar by an orc wizard 4157 | D:4 | Lost a life (0 lives remaining) 4278 | D:4 | Reached skill level 5 in Dodging 4410 | D:4 | Found a sand-covered staircase. 4437 | Ossuary | Entered an ossuary 4618 | Ossuary | Mangled by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, ebering_ecumenical_altar_abandoned D:2: layout_basic D:3: layout_loops_corners, bloody_makhleb, nicolae_dithmenos_shadow_blocks D:4: layout_basic, old_standard_altar, nicolae_ossuary_entry_plus, grunt_decor_junction, amcnicky_mini_corridor_feature, grunt_ministairs_12 Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.4 Dodging | 3 4 5 | 5.2 Conjurations | 4 | 4.7 Translocations | 1 2 | 2.7 Alchemy | 1 | 1.7 Spellcasting | 3 | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | 7 || 22 Bite | 3 | 2 || 5 Cast: Magic Dart | 36 | 25 || 61 Searing Ray | 18 | 37 || 55 Use: Potion | | 1 || 1 Stab: Sleeping | 3 | || 3 Armour: Skin | 15 | 27 || 42 Dodge: Dodged | 15 | 37 || 52